E-Book, Englisch, Band Volume 3, 241 Seiten
Reihe: Narrating Futures
Bode / Schenk Running and Clicking
1. Auflage 2013
ISBN: 978-3-11-027243-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: 1 - PDF Watermark
Volume 3 : Running and Clicking
E-Book, Englisch, Band Volume 3, 241 Seiten
Reihe: Narrating Futures
ISBN: 978-3-11-027243-7
Verlag: De Gruyter
Format: PDF
Kopierschutz: 1 - PDF Watermark
examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality and offers a discussion of the political power of the imaginary and the twilight of Future Narratives in the post-human hegemony of the simulated real.
Zielgruppe
Scholars, Libraries, Institutes
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Film, Video, Foto
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Massenmedien & Massenkommunikation
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
Weitere Infos & Material
1;Acknowledgments;5
2;Preface;9
3;1 Concepts and Methodology;11
3.1;1.1 The Future in ‘Future Narratives’;11
3.1.1;1.1.1 ‘No Future’ – Past Narratives;15
3.1.2;1.1.2 Mapping the Future;21
3.2;1.2 From ‘Running’ to ‘Clicking’;49
4;2 ‘Running’ – FNs on Film;59
4.1;2.1 “Cinema is memory, it’s always part” – or is it?;59
4.2;2.2 ‘Film Futures’ and Mind-Games in Movies;63
4.3;2.3 ‘Running’;75
4.3.1;2.3.1 Chance and Contingency in Tykwer’s Lola Rennt;76
4.3.2;2.3.2 Kieslowski’s Blind Chance – or ‘Take It Easy, Lola!’;96
4.3.3;2.3.3 Artificiality and Complexity in Resnais’ Smoking / No Smoking;109
4.3.4;2.3.4 Parallel Streaming: Howitt’s Sliding Doors;119
4.3.5;2.3.5 The Big Crunch: Van Dormael’s Mr. Nobody;125
4.3.6;2.3.6 Game Over? – Jones’ Source Code;135
4.4;2.4 ‘Running’: The Recipient as Viewer;142
5;3 ‘Running’ and ‘Clicking’;147
5.1;3.1 Beyond the Film Reel;147
5.1.1;3.1.1 DVD: Recipient as ‘Viewser’;153
5.1.2;3.1.2 Television and Transmedia;160
5.1.2.1;3.1.2.1 FNs in TV Serials;160
5.1.2.2;3.1.2.2 ‘Reality TV’;168
5.1.2.3;3.1.2.3 Is the Future LOST, Dina Foxx?;175
5.2;3.2 Hybrid FNs Between ‘Running’ and ‘Clicking’;187
6;4 ‘Clicking’ – FNs in New Media;191
6.1;4.1 ‘Movie Game’ vs ‘Interactive Film’;191
6.1.1;4.1.1 Heavy Rain as Movie Game;197
6.1.2;4.1.2 FNs and the Database: Korsakow Films and ‘Hypernarrative Interactive Cinema’;202
6.2;4.2 ‘Clicking’: FNs and the User;211
7;5 Conclusion: FNs in Film and Their Future;213
8;Works Cited;219