Buch, Englisch, 356 Seiten, Format (B × H): 193 mm x 236 mm, Gewicht: 907 g
Buch, Englisch, 356 Seiten, Format (B × H): 193 mm x 236 mm, Gewicht: 907 g
ISBN: 978-0-415-84298-3
Verlag: Taylor & Francis
- Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance.
- Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively.
- Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work.
Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
ACKNOWLEDGEMENT
FOREWORD
INTRODUCTION
SECTION I: CLASSICAL PHYSICS
CHAPTER 1: MATTER AND MASSES
CHAPTER 2: MOTION AND TIMING
CHAPTER 3: FORCES
CHAPTER 4: LIGHT AND COLOR
Section II Character Design and Animation
CHAPTER 5: CHARACTER DESIGN
CHAPTER 6: CHARACTER ANIMATION
SECTION III: VISUAL EFFECTS
CHAPTER 7: ENVIRONMENT
CHAPTER 8: FIRE AND EXPLOSIONS
CHAPTER 9: FLUID EFFECTS
CHAPTER 10: EARTH AND OUTER SPACE