Buch, Englisch, 312 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 511 g
Buch, Englisch, 312 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 511 g
ISBN: 978-1-84996-857-7
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Desktop-Publishing, E-Publishing
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Fotobeabeitung und Bildbearbeitung
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
Weitere Infos & Material
New Media Technologies: The European Perspective (Eric Badiqu).- From Web-Site to On-Line Presence: From Internet to Information Society (Peter Thomas).- Human Computer Interaction with Global Information Spaces - Beyond Data Mining (Jim Thomas et al).- Transparent Access to Video Over the Web: A Review of Current Approaches (Peter J. Macer).- Ubiquitous Communications and Media: Steps Towards a Wearable Learning Tool (Nick Dyer et al).- Grafting the User Interface onto Reality (David Johnston et al).- Challenges for the World-Wide Web Graphics Web - FRA Hopgood Watermarking of Digital Images - Current Techniques and Future Prospects (Roger Green et al).- An Evolving Vision of Sound: An Intuitive User Interface for Creative Control of Complex Musical Objects (P.J. Comerford et al).- Integrating Paper and Digital Documents (Heather Brown).- Smart Documents with ActiveX 3D Data Visualisation Components (Michael Jern).- 3D Fashion Design and The Virtual Catwalk (Pascal Volino et al).- Artificial Garments for Synthetic Humans in Global Retailing (G.K. Stylios).- CATS: A Multimedia Tool for Scenographic Simulation in Theatre and TV - (F. Martinez et al).- Interpretation and Performance Assessment of Actors Representations in Virtual Rehearsals (I.J. Palmer).- Real-Time Virtual Humans (Norman Badler et al).- Dialogue Design for a Virtual Interactive Presenter (Marc Cavazza).- Virtual Humans Behaviour: Individuals, Groups and Crowds (Daniel Thalmann et al).- An Inhabited 3D Oil Platform for Immersive CSCW (Roland M. Banks).- 3D Virtual Community Building Applications in the PANAIVE Architecture (Chris Flerackers et al).- Telepresence - The Future of Telephony (Graham Walker).- A Journey to the Hemispheric User Interface - Creative and Technical Achievements (Janice Webster).