E-Book, Englisch, 302 Seiten
Guevarra Modeling and Animation Using Blender
1. ed
ISBN: 978-1-4842-5340-3
Verlag: Apress
Format: PDF
Kopierschutz: 1 - PDF Watermark
Blender 2.80: The Rise of Eevee
E-Book, Englisch, 302 Seiten
ISBN: 978-1-4842-5340-3
Verlag: Apress
Format: PDF
Kopierschutz: 1 - PDF Watermark
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will Learn
Master the features of Blender EeveeWork with modeling, animation, and much more using the updated softwareUnderstand important concepts such as physics and particles Who This Book Is For Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.
Ezra Thess Mendoza Guevarra graduated with a bachelor of science degree in information technology from STI College, the Philippines. Though she's become a web developer, her passion for the arts that started in her childhood never went away. In 2016, she got interested in 3D modeling and even tried to create a game with a team.
She also loves researching and because of this hobby, she created the website didyouknow45 on WordPress for her to be able to share the knowledge she gained through her research. She also served as a government employee the Philippines.
Despite being epileptic, she continues to pursue her dreams and 'break the walls'. A researcher and a passionate artist, Ezra is currently using her skills as a freelancer.
Autoren/Hrsg.
Weitere Infos & Material
1;Table of Contents;5
2;About the Author;10
3;About the Technical Reviewer;11
4;Acknowledgments;12
5;Introduction;13
6;Chapter 1: The Tour;14
6.1;Why Blender?;14
6.1.1;Hidden Tools;14
6.1.2;Launches Quickly;15
6.1.3;Customizable Interface;15
6.1.4;Significant Upgrades;15
6.1.5;Workflow Speed;15
6.1.6;Blender Cycles Built-in Renderer;15
6.1.7;The Community;15
6.1.8;Open Source Software;18
6.1.9;Blender’s Future Is Bright;18
6.2;What’s with Blender 2.80?;19
6.2.1;User Interface;19
6.2.2;Eevee;20
6.2.3;Viewport;20
6.2.4;2D Animation;20
6.2.5;Cycles;20
6.3;Installation;21
6.3.1;System Requirements;21
6.3.2;Installation Process;22
6.4;The Face of Blender 2.80;26
6.4.1;Customization;28
6.4.2;Workspaces;33
6.4.3;Areas;34
6.4.4;Toggle Maximize Window/Fullscreen;36
6.4.5;Editors;37
7;Chapter 2: Blending with Blender: Getting Started;39
7.1;Modeling with Blender 2.80;39
7.1.1;Types of Objects;41
7.1.1.1;Mesh;41
7.1.1.2;Curve and Surface;41
7.1.1.3;Metaball;42
7.1.1.4;Text;43
7.1.1.5;Grease Pencil;43
7.1.1.6;Armature;43
7.1.1.7;Lattice;44
7.1.1.8;Empty;45
7.1.1.9;Image;45
7.1.1.10;Light;45
7.1.1.11;Light Probe;46
7.1.1.12;Camera and Speaker;46
7.1.1.13;Force Field;47
7.1.2;Menus;48
7.2;The Layout Workspace;51
7.2.1;The 3D Viewport;51
7.2.1.1;3D Viewport ? Mode and Menus;52
7.2.1.1.1;View Menu;54
7.2.1.1.2;Select Menu;57
7.2.1.1.3;Add Menu;60
7.2.1.1.4;Object Menu;62
7.2.1.2;3D Viewport ? Transform Controls;62
7.2.1.3;3D Viewport ? Display and Shading;64
7.2.1.4;3D Viewport ? Toolbar;70
7.2.1.5;3D Viewport ? Sidebar;73
7.2.2;The Sidebar;74
7.3;Outliner;74
7.4;Properties;75
7.4.1;Render Settings;77
7.4.2;Sampling Settings;78
7.4.3;Output Settings;80
7.4.4;View Layer Settings;81
7.4.5;Passes Settings;82
7.4.6;Scene Settings;83
7.4.7;World Settings;83
7.4.8;Object Settings;85
7.4.9;Physics Settings;86
7.4.10;Material Settings;87
7.4.11;Object Constraints and Texture Settings;88
7.5;Sample Project Time!;88
7.6;Lighting;94
8;Chapter 3: Blending with Blender: The Modeling Workspace;98
8.1;Toolbars;99
8.1.1;Toolbar ? Mesh;100
8.1.1.1;Extrude Tool;101
8.1.1.2;Extrude Individual Tool;103
8.1.1.3;Extrude to Cursor Tool;103
8.1.1.4;Inset Tool;104
8.1.1.5;Bevel Tool;105
8.1.1.6;Loop Cut and Offset Edge Loop Cut Tools;107
8.1.1.7;Knife and Bisect Tools;109
8.1.1.8;Polybuild Tool;110
8.1.1.9;Spin and Spin Duplicates Tool;111
8.1.1.10;Smooth Tool;112
8.1.1.11;Edge Slide and Vertex Slide Tool;112
8.1.1.12;Shrink/Flatten Tool;113
8.1.1.13;Push/Pull Tool;114
8.1.1.14;Shear Tool;114
8.1.1.15;To Sphere Tool;115
8.1.1.16;Rip Region and Rip Edge Tools;116
8.1.2;Toolbar ? Armature;117
8.1.3;Toolbar ? Grease Pencil;117
8.1.4;Toolbar ? Curve;118
8.2;Sample Project;119
9;Chapter 4: Blending with Blender: The Shading Workspace;127
9.1;File Browser;128
9.2;Image Editor;129
9.2.1;Tools;131
9.2.2;Sidebar;132
9.2.2.1;Tool Panel;132
9.2.2.2;Image Panel;133
9.3;Shader Editor;139
9.3.1;Header;140
9.3.2;Toolbar;140
9.3.3;Node Editor;141
9.3.3.1;Principled BSDF;141
9.3.3.2;Mix Shader;143
9.3.3.3;Diffuse BSDF;143
9.3.3.4;Glossy BSDF;143
9.3.3.5;Emission;143
9.3.3.6;Subsurface Scattering;143
9.3.3.7;Image Texture;144
9.4;Sample Project;144
9.5;Other Samples;159
10;Chapter 5: Let’s Animate with Blender;163
10.1;Animation Workspace;163
10.1.1;Dope Sheet;164
10.1.2;Dope Sheet ? Dope Sheet Mode;164
10.1.3;Dope Sheet Mode Header Menus;167
10.1.3.1;Markers Menu;168
10.1.3.2;Channel Menu;169
10.1.3.3;Key Menu;170
10.1.4;Dope Sheet ? Action Editor Mode;173
10.1.5;Dope Sheet ? Shape Key Editor Mask and Cache File Mode;175
10.1.5.1;Dope Sheet ? Grease Pencil Mode;177
10.1.5.2;Grease Pencil Mode Header Menus;178
10.1.6;Timeline;181
10.1.7;Graph Editor;186
10.1.7.1;View Menu;188
10.1.7.2;Select Menu;189
10.1.7.3;Marker Menu;189
10.1.7.4;Channel Menu;189
10.1.7.5;Key Menu;189
10.1.8;Sample Project;189
10.2;Rendering Workspace;200
10.2.1;Header Menus;204
10.2.2;Sample Project;207
10.3;Camera Fundamentals;209
10.4;Object Constraints;210
10.4.1;Motion Tracking Constraints;211
10.4.2;Transform Constraints;213
10.4.3;Tracking Constraints;220
10.4.4;Relationship Constraints;223
10.5;Particles;229
10.5.1;Emission Panel;230
10.5.2;Cache Panel;232
10.5.3;Hair Dynamics;233
10.5.4;Velocity Panel;235
10.5.5;Rotation Panel;235
10.5.6;Physics Panel;236
10.5.7;Render Panel;237
10.5.8;Viewport Display Panel;238
10.5.9;Children Panel;239
10.5.10;Hair Shape Panel;240
10.5.11;Field Weights Panel;240
10.5.12;Force Field Settings Panel;242
10.5.13;Vertex Groups Panel;242
10.5.14;Textures Panel;243
10.6;Physics;243
10.6.1;Force Field Physics;244
10.6.1.1;Force Field Type ? Boid, Charge, Lennard-Jones, Magnetic, Wind Force, and Vortex;244
10.6.1.2;Force Field Type ? Harmonic and Turbulence;247
10.6.1.3;Force Field Type ? Curve Guide;249
10.6.1.4;Force Field Type ? Drag;251
10.6.1.5;Force Field Type ? Texture;253
10.6.1.6;Force Field Type ? Smoke Flow;254
10.6.2;Collision Physics;256
10.6.3;Cloth Physics;258
10.6.4;Dynamic Paint Physics;261
10.6.5;Soft Body Physics;263
10.6.6;Fluid Physics;265
10.6.6.1;Fluid ? Domain;265
10.6.6.2;Fluid ? Outflow;266
10.6.6.3;Fluid ? Control Type;267
10.6.6.4;Fluid ? Fluid;268
10.6.6.5;Fluid ? Particle;268
10.6.6.6;Fluid Type ? Inflow;269
10.6.6.7;Fluid Type ? Obstacle Type;270
10.6.7;Smoke Physics;270
10.6.7.1;Smoke ? Domain Type;271
10.6.7.2;Smoke ? Collision Type;273
10.6.7.3;Smoke ? Flow Type;273
10.6.8;Rigid Body Physics;275
10.6.9;Rigid Body Constraints (Physics);277
11;Chapter 6: The Future of Game Engines;280
11.1;The Blender Game Engine;280
11.1.1;UPBGE;282
11.1.2;Armory3D;283
11.2;The Future of the Blender Game Engine;284
12;Appendix A: Index of Refraction;286
13;Appendix B: HotKeys;289
14;Index;296




