Buch, Englisch, 264 Seiten, Format (B × H): 132 mm x 209 mm, Gewicht: 378 g
How Getting Everything We Wanted Changed Entertainment Forever
Buch, Englisch, 264 Seiten, Format (B × H): 132 mm x 209 mm, Gewicht: 378 g
ISBN: 978-1-3986-2255-5
Verlag: Kogan Page
Streaming didn't just change what we watch. It changed who holds the power in entertainment.
Streaming Wars reveals how platforms like Netflix, Disney+, Apple TV+, Spotify and Amazon Prime have transformed more than just entertainment. They've rewritten the rules of streaming services, media economics, power and visibility. Journalist Charlotte Henry explores what's really going on behind your screen, from Hollywood's 2023 strikes to the rise of ad-supported tiers, the global race for live sports and the slow fade of traditional TV.
With a sharp, accessible lens, Henry breaks down how AI, rebundling and fierce platform competition are driving a new era of streaming and why this shift matters now. Perfect for anyone who wants to understand how streaming is reshaping culture, business and what we watch.
Themes include: streaming disruption, media economics, cultural visibility, platform competition, Hollywood strikes, the future of entertainment
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Fernsehen & Rundfunk
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Radio- und Fernsehindustrie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Filmindustrie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Film, Video, Foto
Weitere Infos & Material
Chapter - 00: A media upset - 'The Thing Doesn't Write Itself'; Chapter - 01: Netflix - grasping the first move(ie) advantage; Chapter - 02: The arrival of rivals; Chapter - 03: A world turned upside down: how tech became media and media become tech; Chapter - 04: Streaming sports - a good deal for fans, or signs of things to come?; Chapter - 05: Live streamers - You Tube and Twitch and prominent gamers; Chapter - 06: Audio battles, or the beauty of music at our fingertips; Chapter - 07: Who pays - do customers get what they deserve?; Chapter - 08: Reacting to a new reality but what to do about AI?; Chapter - 09: We got everything we want, but who is it good for?;




