E-Book, Englisch, 264 Seiten, Accessible EPUB
Henry Streaming Wars
1. Auflage 2025
ISBN: 978-1-3986-2256-2
Verlag: Kogan Page
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
How Getting Everything We Wanted Changed Entertainment Forever
E-Book, Englisch, 264 Seiten, Accessible EPUB
ISBN: 978-1-3986-2256-2
Verlag: Kogan Page
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Streaming broadcasters have given consumers all the content they could ever want. But at what cost?
In Streaming Wars, journalist Charlotte Henry explores the seismic shifts behind the rise of platforms like Netflix, Disney+, Apple TV+, Spotify, Amazon Prime, Paramount and more. From Hollywood's 2023 strikes to the race for sports rights, the growth of ad-supported tiers and the decline of traditional TV, she reveals how streaming has disrupted not only media economics, but also the power structures that define what gets made and who gets seen.
As AI, rebundling and fierce competition drive a new phase in the streaming era, Streaming Wars offers a sharp, accessible look at what's next for companies, creators and audiences alike. Whether you're a casual viewer or a media professional, Streaming Wars is your essential guide to the business battles transforming entertainment.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Fernsehen & Rundfunk
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Filmindustrie
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Radio- und Fernsehindustrie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften Film, Video, Foto
Weitere Infos & Material
Chapter - 00: A media upset - 'The Thing Doesn't Write Itself'; Chapter - 01: Netflix - grasping the first move(ie) advantage; Chapter - 02: The arrival of rivals; Chapter - 03: A world turned upside down: how tech became media and media become tech; Chapter - 04: Streaming sports - a good deal for fans, or signs of things to come?; Chapter - 05: Live streamers - You Tube and Twitch and prominent gamers; Chapter - 06: Audio battles, or the beauty of music at our fingertips; Chapter - 07: Who pays - do customers get what they deserve?; Chapter - 08: Reacting to a new reality but what to do about AI?; Chapter - 09: We got everything we want, but who is it good for?;