Buch, Englisch, 328 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 817 g
Buch, Englisch, 328 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 817 g
Reihe: Focal Press Game Design Workshops
            ISBN: 978-1-032-43905-1 
            Verlag: CRC Press
        
Learn how to create compelling game storylines.
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.
Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.
Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 01  What Is Narrative Design?
Chapter 02  The Concept
Chapter 03  Worldbuilding
Chapter 04  Characters
Chapter 05  Story
Chapter 06  Implementation and Production
Chapter 07  Dialogue
Chapter 08  Cutscenes and Cinematics
Chapter 09  Troubleshooting
Chapter 10  Visual Novels
Chapter 11  Storytelling in Open-World Games and Games-as-a-Service  Conclusion  References





