Buch, Englisch, 254 Seiten, Format (B × H): 191 mm x 244 mm, Gewicht: 699 g
The Theory and Practice of Sound for Games
Buch, Englisch, 254 Seiten, Format (B × H): 191 mm x 244 mm, Gewicht: 699 g
ISBN: 978-1-138-42835-5
Verlag: CRC Press
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound For Games Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio Level 3: My Non-Linear Life - Audio For Interactive Environments Level 4: What Is Hip? Styles and Genres - Welcome to Acronym Hell Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design In Games Level 6: Compose Yourself! - The Art of Composing for Games Level 7: Do you Hear That Voice In My Head? - Voice Over For Games Level 8: Meet the Middleman: Understanding Audio Middleware Level 9: The Early Bird Gets the Worm- Preparing your Audio Level 10: ‘Silly Human…’ - How Game Engines Think Level 11: Unify My World – Audio in Unity 3D Level;12: Unity Too - Basic Audio Implementation in Unity 3D; Level 13: Back To The Future -The World Of Mobile And Web Games Level 14: Show Me The Money-Getting a job in sound for games? ?