Buch, Englisch, 1769 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 3483 g
Proceedings of the 4th International Conference on Innovative Computing (IC 2021)
Buch, Englisch, 1769 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 3483 g
Reihe: Lecture Notes in Electrical Engineering
ISBN: 978-981-16-4257-9
Verlag: Springer
This book comprises select proceedings of the 4th International Conference on Innovative Computing (IC 2021) focusing on cutting-edge research carried out in the areas of information technology, science, and engineering. Some of the themes covered in this book are cloud communications and networking, high performance computing, architecture for secure and interactive IoT, satellite communication, wearable network and system, infrastructure management, etc. The essays are written by leading international experts, making it a valuable resource for researchers and practicing engineers alike.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Technische Wissenschaften Energietechnik | Elektrotechnik Elektrotechnik
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Ambient Intelligence, RFID, Internet der Dinge
Weitere Infos & Material
Detection of Region-of-Interest Based on Noise Filtering in High-Speed ImagesDetection of Error Images Based on Matching Edges with Strong ComponentsVisual Tracking Detection and Movement Identification by Using Eye-tracker for Esports PlayerConstruction and Research of E-sportsSpeech Emotion Recognition ModelDetect safety net on the construction site based on YOLO-v4Epidemic Data Visualization Analysis of the Covid-19 Development in ChinaUsing Natural Language Processing Technology to Predict Patient Reintubation with Traditional Chinese Nursing RecordsEmotion Recognition in Conversation Using Capsule Networks and Gated Recurrent UnitsEffects of an Augmented Reality-based Educational Game on Student’s Learning Performance and Motivation in Nature Course
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