Buch, Englisch, 296 Seiten, Format (B × H): 216 mm x 280 mm, Gewicht: 741 g
A Practical Guide to Crafting an Unforgettable Musical Soundscape
Buch, Englisch, 296 Seiten, Format (B × H): 216 mm x 280 mm, Gewicht: 741 g
ISBN: 978-0-19-093869-7
Verlag: Oxford University Press, USA
Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more.
For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikindustrie
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Musikindustrie
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Geisteswissenschaften Musikwissenschaft Musikinstrumente
Weitere Infos & Material
- Section 1: Game Scoring Fundamentals
- 01. Creating Emotional Arcs For Nonlinear Experiences
- 02. Fundamental Game Scoring Techniques
- 03. What Is "Game Music?" - How VGM Came to Be
- Section 2: Creating The Music Design
- 04. Player Immersion and Music
- 05. Using Musical Codes to Enhance the Gaming Experience
- 06. Exploring the Use of Musical Sound Effects in Games
- 07. Music vs. Sound Design - Defining the Relationship in Your Game
- 08. Designing Interaction Between the Player and The Music
- Section 3: Advanced Reactive Music Concepts
- 09. Emergence - Music's Role in Player Experimentation
- 10. Proceduralism - Using Game Data to Create a Real Time Score
- 11. Advanced Algorithmic Music Systems
- 12. Music in Virtual Reality
- Section 4: Implementing the Score
- 13. Game Engines and Implementing Music in Unity
- 14. Programming Crash Course for Composers
- 15. Using Audio Middleware
- 16. Essential Skills For Working With Developers: Version Control and Optimization
- Epilogue 17 - Game Audio Contracts and Navigating the Business
- Index




