Buch, Englisch, 194 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 307 g
A Guide to Rich and Realistic Environments Using Substance Designer
Buch, Englisch, 194 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 307 g
ISBN: 978-0-367-70676-0
Verlag: CRC Press
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.
Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.
This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.
Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.
Zielgruppe
Postgraduate, Professional, Professional Practice & Development, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
In Loving Memory
Dedication
Credits
Table of Contents
CHAPTER 1 - Introduction
1.1 My Industry Background
1.2 What is an Environment Artist
1.3 What is Set Dressing?
CHAPTER 2 – What is PBR?
Diffusion and Reflection
Energy Conservation
Metals
Fresnel
Microsurface
CHAPTER 3 - A Deeper look into PBR
What is Physically Based Rendering?
Why do we use Physically Based Rendering
Material Aesthetics
What is sRGB?
Tools for PBR
What is Roughness?
What is Metallic?
What is a Material
Normal Texture Map
Height Texture Map
Roughness Texture Map
Albedo Texture Map
CHAPTER 4 – Substance Designer
Understanding the UI
Creating a Brick Wall Material
Creating a Foliage Material
What are Trim Sheets?
Creating a Rock Material
Creating a 3D Material
Creating a Lava Material
Creating a Fabric Material
CHAPTER 5 – Rendering and Foliage
5.1 Rendering in Marmoset
5.2 A Look at Foliage
5.3 Detail Bending Foliage
Conclusion




