E-Book, Englisch, 224 Seiten
Myers Games are not
1. Auflage 2020
ISBN: 978-1-5261-5374-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: PC/MAC/eReader/Tablet
The difficult and definitive guide to what video games are
E-Book, Englisch, 224 Seiten
ISBN: 978-1-5261-5374-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: PC/MAC/eReader/Tablet
In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction
1 Games are not cooperation
2 Games are not intentions
3 Games are not references
4 Games are not narratives
5 Games are not beliefs
6 Games are not gameplay
7 Games are not toys
8 Games are not simulations
9 Simulation-games are not simulations
10 Games are not commodities
11 Games are not what you think
12 Games are art (because they are not art