Obuz | Game Development with Blender and Godot | E-Book | sack.de
E-Book

E-Book, Englisch, 330 Seiten

Obuz Game Development with Blender and Godot

Leverage the combined power of Blender and Godot for building a point-and-click adventure game
1. Auflage 2022
ISBN: 978-1-80181-251-1
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection

Leverage the combined power of Blender and Godot for building a point-and-click adventure game

E-Book, Englisch, 330 Seiten

ISBN: 978-1-80181-251-1
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection



Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.

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Autoren/Hrsg.


Weitere Infos & Material


Table of Contents - Creating Low-Poly Models
- Building Materials and Shaders
- Adding and Creating Textures
- Adjusting Cameras and Lights
- Setting up Animation and Rigging
- Exporting Blender Assets
- Importing Blender Assets into Godot
- Adding Sound Assets
- Designing the Level
- Making Things Look Better with Lights and Shadows
- Creating the User Interface
- Interacting with the World through Camera and Character Controllers
- Finishing with Sound and Animation
- Conclusion


Obuz Kumsal:

Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.



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