Park Understanding 3D Animation Using Maya
1. Auflage 2007
ISBN: 978-0-387-26904-7
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 313 Seiten, Web PDF
Reihe: Computer Science
ISBN: 978-0-387-26904-7
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.
Topics and features:
- Proven method that emphasizes preliminaries to every chapter
- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques
- Skills reinforced with tutorials and chapter projects
- Real-world experience distilled into helpful hints and step-by-step guides for common tasks
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Essential Skills.- Refinements.- Intermediate Skills.- Adding Character.- Wiring Things Up.- Bringing It All Together.




