Park | Understanding 3D Animation Using Maya | E-Book | www.sack.de
E-Book

E-Book, Englisch, 313 Seiten

Park Understanding 3D Animation Using Maya


1. Auflage 2007
ISBN: 978-0-387-26904-7
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 313 Seiten

ISBN: 978-0-387-26904-7
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark



Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter- Integrates the 'why' concepts of 3-D simultaneously with the 'how-to' techniques- Skills reinforced with tutorials and chapter projects- Real-world experience distilled into helpful hints and step-by-step guides for common tasks

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Autoren/Hrsg.


Weitere Infos & Material


1;Acknowledgments;6
2;Preface;7
3;Contents;11
4;Color Plate;17
5;Essential Skills;29
5.1;1.1 Introduction to 3D Space – Cartesian Coordinate System;31
5.2;1.2 Workspace – Getting Around Maya;35
5.3;1.3 Modeling — Primitives, Wireframes, Surfaces, and Normals;45
5.4;1.4 Animation – Keyframe Basics;60
5.5;1.5 Shading — Color, Specular, and Ambient;64
5.6;1.6 Lighting — Point Lights: Intensity, Color, and Shadows;68
5.7;1.7 Rendering — Outputting a Scene to Frames;73
5.8;1.8 Project 1 — Ball Rolling Down an Inclined Plane;79
6;Refinements;80
6.1;2.1 Workspace – Organization;81
6.2;2.2 Modeling – Geometry Types;86
6.3;2.3 Animation – Copying Keyframes and Moving Pivots;95
6.4;2.4 Shading – Material Types;103
6.5;2.5 Lighting – Spotlights;106
6.6;2.6 Rendering – Camera Basics;110
6.7;2.7 Project 2 – Rolling Egg;114
7;Intermediate Skills;115
7.1;3.1 Review – Attribute Editor;116
7.2;3.2 Workspace – Hypergraph;116
7.3;3.3 Modeling – Curves and Surfaces;118
7.4;3.4 Animation – Fine Tuning Animation;132
7.5;3.5 Shading – Texture Maps;145
7.6;3.6 Lighting – Soft Shadows and Gobos;156
7.7;3.7 Rendering – Depth of Field;162
7.8;3.8 Project 3 – Curved Half Pipe;165
8;Adding Character;166
8.1;4.1 Review – Graph Editor;167
8.2;4.2 Workspace – Efficient Workflow;167
8.3;4.3 Modeling – Box Modeling with Polygons and Sub-d Surfaces;169
8.4;4.4 Animation – Hierarchies and Groups;187
8.5;4.5 Shading – Bump Maps and Transparency;196
8.6;4.6 Lighting – Area Lights and Raytracing;201
8.7;4.7 Rendering – Camera Effects;208
8.8;4.8 Project 4 — Chicken Added to Scene;212
9;Wiring Things Up;213
9.1;5.1 Workspace – Artisan Tools;214
9.2;5.2 Modeling – Connecting Surfaces Using Fillets;217
9.3;5.3 Animation – Motion Paths, Driven Keys, Added Attributes, Skeletons;220
9.4;5.4 Shading – Displacement and UV Texture Mapping;251
9.5;5.5 Lighting – Three-point Scheme;275
9.6;5.6 Rendering – Camera Cuts;280
9.7;5.7 Project 5 – Preparing for Animation;284
10;Bringing It All Together;285
10.1;6.1 Review – Editing Your Camera Cuts;286
10.2;6.2 Workspace – Layers, Show by Type, Hiding and Showing;286
10.3;6.3 Modeling – Cluster Deformers;288
10.4;6.4 Animation – Constraints, Inverse Kinematics, and Skinning;295
10.5;6.5 Shading – 3D Paint;314
10.6;6.6 Lighting – Final Gathering in Mental Ray;318
10.7;6.7 Rendering –Motion Blur;323
10.8;6.8 Layout – Importing Elements;325
10.9;6.9 Project 6 – Bringing It All Together;329
11;Index;330



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