Rao / Prakash | Transforming Learning and IT Management through Gamification | Buch | 978-3-319-18698-6 | sack.de

Buch, Englisch, 119 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 3317 g

Reihe: International Series on Computer, Entertainment and Media Technology

Rao / Prakash

Transforming Learning and IT Management through Gamification


1. Auflage 2015
ISBN: 978-3-319-18698-6
Verlag: Springer International Publishing

Buch, Englisch, 119 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 3317 g

Reihe: International Series on Computer, Entertainment and Media Technology

ISBN: 978-3-319-18698-6
Verlag: Springer International Publishing


This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

Rao / Prakash Transforming Learning and IT Management through Gamification jetzt bestellen!

Zielgruppe


Professional/practitioner

Weitere Infos & Material


Introduction.- Issues faced by IT Managers, Educators and Policy Makers.- Introduction to Gamification.- Introduction to Gamification in Enterprises.- Gamification in Informal Education environments: A Case Study.- Gamification in Enterprise: A Case Study.- How gamification helps Managers.- Implementing a gamification solution.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.