Salta | The Long Game | Buch | 978-1-032-85191-4 | www.sack.de

Buch, Englisch, 274 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g

Salta

The Long Game

Building a Lasting Career in Game Music
1. Auflage 2026
ISBN: 978-1-032-85191-4
Verlag: Taylor & Francis Ltd

Building a Lasting Career in Game Music

Buch, Englisch, 274 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g

ISBN: 978-1-032-85191-4
Verlag: Taylor & Francis Ltd


The Long Game is a wraparound "no nonsense" guide to the technical, creative, and business skills needed to succeed in the game music industry.

Drawing on three decades of professional experience, Tom Salta covers the full terrain of a working composer’s life: how interactive and adaptive music actually works, how to build and implement scores for non-linear media, and how to navigate the business side — contracts, pitching, networking, and getting paid fairly. At the center of the book is a first-of-its-kind case study walking through the complete scoring of Deathloop, from initial brief to final delivery. Beyond these themes, the deeper subject of the book is the person doing the work — the mindset, resilience, and personal habits that separate composers who last from those who don’t.

The Long Game will be an invaluable resource to game audio professionals and musicians looking to branch out into the field of game music composition, as well as those studying courses such as Composition for Digital Games or Composition for New Media.

A range of accompanying materials, including examples, diagrams, and audio clips, are available at the author's website tomsalta.com/thelonggame.

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Zielgruppe


Further/Vocational Education, Professional Practice & Development, Professional Reference, and Undergraduate Advanced


Autoren/Hrsg.


Weitere Infos & Material


Introduction PART I — Foundations 1 — Foundations for a Creative Career PART II — The Art and Craft of Game Music 2 — Interactive Music 101 3— Implementation and Adaptive Scoring 4 — The Creative Process PART III — The Business of Game Music 5 — Composer and Audio Lead Dynamics 6 — Pitching and Presenting 7 — Networking 8 — The Business Infrastructure PART IV — Case Study 9 — Scoring AAA — Deathloop PART V — Personal Mastery and Growth 10 — Personal Mastery 11 — Mentoring Moments PART VI: CONCLUSION 12 — You’re Ready


Tom Salta is an ASCAP Award-winning composer and BAFTA and World Soundtrack Award nominee with over three decades of experience in professional music. His credits include Deathloop, The Outlast Trials, Halo, Prince of Persia, Tom Clancy's Ghost Recon, and Wolfenstein, as well as the global hit PLAYERUNKNOWN'S BATTLEGROUNDS.



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