Buch, Englisch, 236 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g
Building a Lasting Career in Game Music
Buch, Englisch, 236 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g
ISBN: 978-1-032-85191-4
Verlag: Taylor & Francis Ltd
The Long Game is a wraparound ‘no nonsense’ guide to the technical, creative, and business skills needed to succeed in the game music industry.
Drawing on three decades of professional experience, Tom Salta covers the full terrain of a working composer’s life: how interactive and adaptive music actually works, how to build and implement scores for non-linear media, and how to navigate the business side — contracts, pitching, networking, and getting paid fairly. At the center of the book is a first-of-its-kind case study walking through the complete scoring of Deathloop, from initial brief to final delivery. Beyond these themes, the deeper subject of the book is the person doing the work — the mindset, resilience, and personal habits that separate composers who last from those who don’t.
The Long Game will be an invaluable resource to game audio professionals and musicians looking to branch out into the field of game music composition, as well as those studying courses such as Composition for Digital Games or Composition for New Media.
Accompanying materials - available at tomsalta.com/thelonggame - include examples, diagrams, and audio clips.
Zielgruppe
Further/Vocational Education, Professional Practice & Development, Professional Reference, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Musik
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Medien-, Informations und Kommunikationswirtschaft Musikindustrie
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musiktheorie, Musikästhetik, Kompositionslehre
Weitere Infos & Material
Introduction PART I — Foundations Introduction 1 — Foundations for a Creative Career PART II — The Art & Craft of Game Music Introduction 2 — Interactive Music 101 3— Implementation & Adaptive Scoring 4 — The Creative Process PART III — The Business of Game Music Introduction 5 — Composer & Audio Lead Dynamics 6 — Pitching & Presenting 7 — Networking 8 — The Business Infrastructure PART IV — Case Study 9 — Scoring AAA — Deathloop PART V — Personal Mastery & Growth Introduction 10 — Personal Mastery 11 — Mentoring Moments CONCLUSION 12 — You’re Ready




