Salta | The Long Game | Buch | 978-1-032-89413-3 | www.sack.de

Buch, Englisch, 236 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g

Salta

The Long Game

Building a Lasting Career in Game Music
1. Auflage 2026
ISBN: 978-1-032-89413-3
Verlag: Taylor & Francis

Building a Lasting Career in Game Music

Buch, Englisch, 236 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g

ISBN: 978-1-032-89413-3
Verlag: Taylor & Francis


The Long Game is a wraparound ‘no nonsense’ guide to the technical, creative, and business skills needed to succeed in the game music industry.

Drawing on three decades of professional experience, Tom Salta covers the full terrain of a working composer’s life: how interactive and adaptive music actually works, how to build and implement scores for non-linear media, and how to navigate the business side — contracts, pitching, networking, and getting paid fairly. At the center of the book is a first-of-its-kind case study walking through the complete scoring of Deathloop, from initial brief to final delivery. Beyond these themes, the deeper subject of the book is the person doing the work — the mindset, resilience, and personal habits that separate composers who last from those who don’t.

The Long Game will be an invaluable resource to game audio professionals and musicians looking to branch out into the field of game music composition, as well as those studying courses such as Composition for Digital Games or Composition for New Media.

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Zielgruppe


Further/Vocational Education, Professional Practice & Development, Professional Reference, and Undergraduate Advanced


Autoren/Hrsg.


Weitere Infos & Material


Introduction  PART I — Foundations  Introduction  Chapter 1 — Foundations for a Creative Career  PART II — The Art & Craft of Game Music  Introduction  Chapter 2 — Interactive Music 101  Chapter 3— Implementation & Adaptive Scoring  Chapter 4 — The Creative Process  PART III — The Business of Game Music  Introduction  Chapter 5 — Composer & Audio Lead Dynamics  Chapter 6 — Pitching & Presenting  Chapter 7 — Networking  Chapter 8 — The Business Infrastructure  PART IV — Case Study  Chapter 9 — Scoring AAA — Deathloop  PART V — Personal Mastery & Growth  Introduction  Chapter 10 — Personal Mastery  Chapter 11 — Mentoring Moments  CONCLUSION  Chapter 12 — You’re Ready


Tom Salta is an ASCAP Award-winning composer and BAFTA and World Soundtrack Award nominee with over three decades of experience scoring video games. His credits include Deathloop, The Outlast Trials, Halo, Prince of Persia, Tom Clancy's Ghost Recon, and Wolfenstein, as well as the global hit PLAYERUNKNOWN'S BATTLEGROUNDS.



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