Shekar | C++ Game Development By Example | E-Book | sack.de
E-Book

E-Book, Englisch, 420 Seiten

Shekar C++ Game Development By Example

Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
1. Auflage 2019
ISBN: 978-1-78953-734-5
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

E-Book, Englisch, 420 Seiten

ISBN: 978-1-78953-734-5
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.
C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.
By the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

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Weitere Infos & Material


Table of Contents - C++ Concepts
- Mathematics and Graphics Concepts
- Setting Up Your Game
- Creating your game
- Finalizing your Game
- Getting started with OpenGL
- Building on the game objects
- Enhancing your game with Collision, loop, and Lighting
- Getting started with Vulkan
- Preparing the Clear Screen

- Creating Object Resources
- Drawing Vulkan Objects


Shekar Siddharth:

Siddharth Shekar is a game developer and teacher with over 6 years' industry experience and 12 years' experience in C++ and other programming languages. He is adept at graphics libraries such as OpenGL and Vulkan, and game engines such as Unity and Unreal. He has published games on the iOS and Android app stores. He has also authored books including Swift Game Development, Mastering Android Game Development with Unity, and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing. He currently lives in Auckland, New Zealand, and is a lecturer in the games department at Media Design School. He teaches advanced computer graphics programming, PlayStation 4 native game development, and mentors final year production students.



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