Buch, Englisch, 270 Seiten, Format (B × H): 173 mm x 246 mm, Gewicht: 657 g
Reihe: Synthesis Lectures on Image, Video, and Multimedia Processing
Buch, Englisch, 270 Seiten, Format (B × H): 173 mm x 246 mm, Gewicht: 657 g
Reihe: Synthesis Lectures on Image, Video, and Multimedia Processing
ISBN: 978-3-031-56155-9
Verlag: Springer Nature Switzerland
"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Signalverarbeitung
Weitere Infos & Material
Introduction.- Business Model of Free To Play.- Player psychology.- Modeling player audience.- Understanding time.- Mathematics of game design.- Social features.- Game design methods.- Live service.- Practical design examples.