App Architecture and Design Patterns for Mobile Engineers
Buch, Englisch, 648 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1007 g
ISBN: 978-1-4842-9455-0
Verlag: Apress
Having mastered the fundamentals, you'll next focus on architecture and design principles to build, maintain, and release features within a large codebase and the soft skills to enact change in a larger organization. You’ll be empowered with a deeper understanding of iOS design patterns and the industry knowledge necessary to take their features from idea to production. You’ll also study the people skills to get things done in a large organization—a critical step to growing one's career.
Upon completing iOS Development at Scale, you'll understand the solutions and tradeoffs you can leverage to build better applications and grow your career.
What You'll Learn
- Apply computer science and engineering fundamentals to the iOS platform
- Implement knowledge of iOS architecture and best practices at large-scale companies
- Identify current gaps in your product and gain alignment within the broader organization
- Solve problems with knowledge of systems architecture and industry best practices to identify and address gaps in your codebase
Who This Book Is For
iOS software engineers and mobile engineer managers. Additionally, any software engineer, manager, or business stakeholder wanting to learn more about mobile development and the challenges that mobile engineers face.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Part 1: General Apple System Knowledge.- Chapter 1: Structures and Classes.- Chapter 2: Swift Memory Management.- Chapter 3: Persistent Storage for iOS.- Chapter 4: Concurrency and Parallelism.- Chapter 5: Algorithms and Data Structures.- Part 2: Common App Architecture and Design Patterns.- Chapter 6: Mobile Systems Design.- Chapter 7: Mobile Systems Architecture.- Chapter 8: Mobile Design Patterns.- Part 3: Apps At Scale.- Chapter 9: Testable Mobile Applications.- Chapter 10: Enforcing Modularity.- Chapter 11: Releasing Your Application.- Chapter 12: App Performance.- Chapter 13: Developing For All Audiences13. Localization.- Chapter 14: Experimentation.- Chapter 15: Cross-Platform Development Chapter 16: Becoming a true team lead.- Part 4: Bringing Everything Together.- Chapter 17: Practical Examples.