E-Book, Englisch, 164 Seiten
Zackariasson / Dymek Video Game Marketing
Erscheinungsjahr 2016
ISBN: 978-1-317-60746-5
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
A student textbook
E-Book, Englisch, 164 Seiten
ISBN: 978-1-317-60746-5
Verlag: CRC Press
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
The video game industry has been one of the fastest growing cultural phenomena of our times and to a new generation of "indie gamers", being a game developer isn’t just about design and production. A successful video game demands entrepreneurial skills and astute business acumen. The creators need to know how to find out what their customers want, how to reach those customers, and how to sell to them.
Video Game Marketing: A student textbook is for game design or development students, or aspiring developers, who want to know how to promote and sell the results of their efforts. Video games are a distinct art form with market conditions that demand a specific skills set from its marketers. This book is a much-needed guide to:
- The essentials of marketing strategy
- Video games as products or services
- Marketing research for game development
- Branding video games
- Marketing through game: gamification, advergames
Replete with pedagogy to aid learning such as objectives and discussion questions for each chapter, as well as online instructor materials, this book is all aspiring video game developers will need to unleash the potential of their games.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction Part I: Tools 1. The Market for Video Games 2. Marketing Strategy and the Marketing Mix 3. Video Game as Products or Services 4. Brands and Video Games 5. Marketing Communication and Video Games 6. Marketing Research for Game Development Part II: Challenge 7. Postmodern Marketing 8. Marketing as Practice 9. The Future of Game Development Part III: Explore 10. Advergames and in-game advertising 11. Gamification 12. Alternate Reality Games