Buch, Englisch, 200 Seiten, Format (B × H): 191 mm x 233 mm, Gewicht: 497 g
Simulations for Computer Graphics Applications
Buch, Englisch, 200 Seiten, Format (B × H): 191 mm x 233 mm, Gewicht: 497 g
ISBN: 978-0-12-375093-8
Verlag: Elsevier Science
Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. Despite its wide scope of simulation approaches, the book's content is presented in a concise manner, focusing on relevant practical aspects. What's more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.
Zielgruppe
This book is intended primarily for R&D professionals and practitioners (from both academia and industry) interested in computer graphics applications involving modeling of appearance, realistic image synthesis, games, and movies (e.g., effects artists in the entertainment industry, including interactive gaming and production houses such as Pixar, PDI, Dreamworks, etc.); as well as those interested in colorimetry, computational biology, tissue optics, biomedical (diagnostics) devices, and cosmetic design/validation tools
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Introduction Chapter 2: Light, Optics and Appearance Chapter 3: Image Synthesis ContextChapter 4: Bio-Optical Properties of Human Skin Chapter 5: Simulations in Health and Life Sciences Chapter 6: Biophysically Inspired ApproachChapter 7: First Principles Approach Chapter 8: Diffusion Approximation Approach Chapter 9: Simulation ChallengesChapter 10: Beyond Computer Graphics Applications