Buch, Englisch, Band 10498, 473 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 7372 g
17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings
Buch, Englisch, Band 10498, 473 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 7372 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-319-67400-1
Verlag: Springer International Publishing
The annual IVA conference represents the main interdisciplinary scientic forum for presenting research on modeling, developing, and evaluating intelligent virtual agents (IVAs) with a focus on communicative abilities and social behavior.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Pedagogical Agents to Support Embodied, Discovery-based Learning.- WalkNet: A Neural-Network-Based Interactive Walking Controller.- A Virtual Poster Presenter using Mixed Reality.- Multiparty Interactions for Coordination in a Mixed Human-Agent Teamwork.- A Dynamic Speech Breathing System for Virtual Characters.- To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations.- Giving Emotional Contagion Ability to Virtual Agents in Crowds.- Selecting and expressing communicative functions in a SAIBACompliant Agent Framework.- Racing Heart and Sweaty Palms: What Influences Users' Self-Assessments and Physiological Signals When Interacting With Virtual Audiences.- Effects of Social Priming on Social Presence with Intelligent Virtual Agents.- Predicting Future Crowd Motion Including Event Treatment.- The Intelligent Coaching Space: A Demonstration.- Get One or Create One: The Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings.- Virtual reality negotiation training system with virtual cognitions.- Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots.- Pragmatic multimodality: Effects of nonverbal cues of focus and certainty in a virtual human.- Simulating listener gaze and evaluating its effect on human speakers.- Predicting Head Pose in Dyadic Conversation.- Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning.- A psychotherapy training environment with virtual patients implemented using the Furhat robot platform.- Crowd-Powered Design of Virtual Attentive Listeners.- Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent.- Personality Projection in a Social Mediator: The Moveable Facial Features in Robotic Systems.- Recipe Hunt: Engaging with Cultural Food Knowledge using Multiple Embodied Conversational Agents.- Development and Perception Evaluation of Culture-specific Gaze Behaviors of Virtual Agents.- Development and Perception Evaluation of Culture- specific Gaze Behaviors of Virtual Agents.- A demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications.- An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications.- Moral Conflicts in VR: Addressing Grade Disputes with a Virtual Trainer.- Evaluated by a Machine. Effects of Negative Feedback by a Computer or Human Boss.- Gratch: A Web-Based Platform for Annotating Sentiment-Related Phenomena in Human-Agent Conversations.- Does a robot tutee increase engagement in a learning-by-teaching situation.- The Expression of Mental States in a Humanoid Robot.- You Can Leave Your Head On - Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo.- Say Hi to Eliza.- A computational model of power in collaborative negotiation dialogues.- Prestige Questions, Online Agents, and Gender-Driven Differences in Disclosure.- To Tell the Truth: Virtual Agents and Morning Morality.- Fixed-pie Lie in Action.- Generation of Virtual Characters from Personality Traits.- Effect of Visual Feedback Caused by Changing Mental States of the Avatar based on the Operator's Mental States using Physiological Indices.- That's a Rap: Increasing Engagement with Rap Music Performance by Virtual Agents.- Design of an Emotion Elicitation Tool using VR for Human-Avatar Interaction Studies.- Toward an Automatic Classification of Negotiation Styles using Natural Language Processing.- Interactive Narration with a Child: Avatar versus Human in Video-Conference.- Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality.- Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children.- Interacting with a semantic affective ECA.- Towards Believable Interactions between Synthetic Characters.- Joint Learning of Speech-Driven Facial Motion with Bidirectional Long-Short Term Memory.- Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior.- Categorizing a virtual agent's visual appearance and discovering age-related user preferences - a qualitative interview study.- Towards Reasoned Modality Selection in an Embodied Conversation Agent.- Lay causal explanations of human vs. humanoid behavior.- Generating Situation-Based Motivational Feedback in a Post-Traumatic Stress Disorder E-health System.- Talk About Death: End of Life Planning with a Virtual Agent.- Social Gaze Model for an Interactive Virtual Character.- Studying Gender Bias and Social Backlash via Simulated Negotiations with Virtual Agents.- The Dynamics of Human-Agent Trust with POMDP-Generated Explanations.- Virtual Role-Play with Rapid Avatars.- Motion Capture Synthesis with Adversarial Learning.