For iOS, tvOS, and MacOS
Buch, Englisch, 301 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 499 g
ISBN: 978-1-4842-7755-3
Verlag: Apress
Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.
Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ!
What You'll Learn
- Build a reusable Game Center manager class that can be quickly used in future projects
- Integrate Game Kit and Game Center leaderboards and Achievements into your project
- Add real time and turned based multiplayer functionality to your game
- Implement a real time voice chat system
Who This Book Is ForExperienced developers who already have a basic understanding of iOS development but haven’t yet had a chance to work with GameKit technology will benefit from this book.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Macintosh Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Chapter 1: Getting Started with GameKit and Game Center.- Chapter 2: Game Center: Configuring and Getting Started.- Chapter 3: Leaderboards.- Chapter 4: Achievements.- Chapter 5: Matchmaking and Invitations.- Chapter 6: Network Design Overview.- Chapter 7: Exchanging Data.- Chapter 8: Turned-Based Gaming with Game Center.- Chapter 9: Voice Chat.- Chapter 10: In-App Purchase with StoreKit.- Chapter 11: Game Controllers.