Bradfield | Godot Engine Game Development Projects | E-Book | sack.de
E-Book

E-Book, Englisch, 298 Seiten

Bradfield Godot Engine Game Development Projects

Build five cross-platform 2D and 3D games with Godot 3.0
1. Auflage 2018
ISBN: 978-1-78883-642-5
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Build five cross-platform 2D and 3D games with Godot 3.0

E-Book, Englisch, 298 Seiten

ISBN: 978-1-78883-642-5
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

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Autoren/Hrsg.


Weitere Infos & Material


Table of Contents - Introduction
- Coin Dash
- Escape the Maze
- Space Rocks
- Platformer
- 3D Minigolf

- Additional Topics


Bradfield Chris:

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.



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