Buch, Englisch, 114 Seiten, Format (B × H): 150 mm x 226 mm, Gewicht: 181 g
Buch, Englisch, 114 Seiten, Format (B × H): 150 mm x 226 mm, Gewicht: 181 g
ISBN: 978-1-138-34145-6
Verlag: CRC Press
Key Features
- An informative breakdown focusing on the design and gameplay of successful games
- Written to be useful for students or designers starting out in game development
- Books focused specifically on design are rare
- Perfect for students and professionals alike, or can be read for the nostalgia and history
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Foreword. Star Control 2 (1992) PC 3dO– Choose Your Own Space Adventure. Super Metroid (1994) Super Nintendo– Distilled Metroidvania. X-Com UFO Defense (1994) PC – Multi-System Gameplay. The Logical Journey of the Zoombinis (1996) PC – A Rewarding Experience. Goldeneye (1997) Nintendo 64– Bringing the FPS to the Consoles. Metal Gear Solid (1998) Playstation 1 – Tactical Espionage Gameplay. Diablo 2 PC -- The Art of Loot (2000). Half-Life 2 PC (2004) – Sectional Game Design. Katamari Damacy Playtstation 2 (2004) – Simplistic Beauty. Devil May Cry 3 Playstation 2 (2005) – Bringing Style to the Action Genre. Shadow of the Colossus Playstation 2 (2005) – Boss-Focused Design. Team Fortress 2 PC (2007) – The Birth of Games as a Service. The World Ends With You Nintendo DS (2007) Thinking Way outside the Box. Left 4 Dead PC (2008) (Coop) Friends to the Very End. Spelunky PC (2008) – Procedural Platforming. Demon’s Souls Playstation 3 (2009) – The Action Rogue-Like. Plants vs. Zombies PC (2009) – The Ultimate Hardcore Casual Game. The Binding of Isaac PC (2011) – Perfected Persistence. Infinifactory PC (2015) – Emergent Puzzle Design. Doom PC (2016) -- Fighting in Flow.