Buch, Englisch, 162 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 390 g
Reihe: Game Design Deep Dive
Trading and Collectible Card Games
Buch, Englisch, 162 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 390 g
Reihe: Game Design Deep Dive
ISBN: 978-1-032-37083-5
Verlag: Taylor & Francis Ltd (Sales)
In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today’s market with online card games like Hearthstone and Gwent. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.
- Looks at the history of popular tabletop card games and collectible card games
- Discusses how to design and balance your game with low numbers
- Examines the application of card-based design in other genres
Perfect for students and designers to learn about designing deck builders and card-based games.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface. Acknowledgments. Social Media: Social Media Contacts. Additional Books. 1 What Is the Goal of Game Design Deep Dive: Trading and Collectible Card Games? 2 The Major Names of TCGs. 3 What Is TCG Design? 4 The Arrival of CCGs. 5 How Monetization Works. 6 Designing Cards. 7 How TCGs/CCGs Influenced Game Design. 8 Balancing the Present and Future of Your Game. 9 The Work Outside the Game. 10 The TCG/CCG Market. 11 Conclusion. Glossary. Index.