Buch, Englisch, 86 Seiten, Format (B × H): 154 mm x 236 mm, Gewicht: 1708 g
A Projects-based Guide for UI/UX Designers
Buch, Englisch, 86 Seiten, Format (B × H): 154 mm x 236 mm, Gewicht: 1708 g
ISBN: 978-1-4842-1687-3
Verlag: APress
With author James Cabrera—one of the thought leaders in the modular-design movement—you'll create a single, scalable project for a sample nameplate site and then adapt that same project to work successfully as a portfolio site, an e-commerce site, and finally as a news/publishing content site. Along the way, you'll learn the scientific approach to devising a sound and scalable design strategy, followed by establishing a basic foundation using various criteria relevant to that type of site. As each chapter progresses, you'll add new concepts appropriate for the project type.
Modular web and app design isn't just for so-called "creatives." It's a teachable science with principles that can be replicated in a creative manner. This approach makes the design decision making process for businesses much easier (and easier to live with). And modular design is a powerful tool for software designers to replicate effective successful designs across a spectrum of needs.
What You'll Learn
- Examine the design process in a modular way
- Adapt your HTML code to create different types of applications
- Establish your own modular framework for your specific site's goals
- Design for scale
- Develop a strong foundation skeleton for design
Who This Book Is For
User experience designers, user interface designers, information architects, developers with an interest in design, developers who want to create their own design frameworks.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering Modellierung, UML, SysML
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
Weitere Infos & Material
Chapter 1: A Modular Future.- Chapter 2: Fonts, Colors & Invisible UI.- Chapter 3: Defining Your Basic Unit.- Chapter 4: Adaption, Reusability, Iteration, and Variation.- Chapter 5: Organization, Clustering, Pages, and Navigation.- Chapter 6: What's Next?.- Appendix: Breaking Down Examples into Modular Systems.