Buch, Englisch, Band 614, 179 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 2993 g
Computer Games
1. Auflage 2016
ISBN: 978-3-319-39401-5
Verlag: Springer International Publishing
Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires
Buch, Englisch, Band 614, 179 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 2993 g
Reihe: Communications in Computer and Information Science
ISBN: 978-3-319-39401-5
Verlag: Springer International Publishing
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
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Computer Games Workshop 2015.- General Intelligence in Game-Playing Agents 2015.