Ciesla | Programming Basics | Buch | 978-1-4842-7285-5 | www.sack.de

Buch, Englisch, 171 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 289 g

Ciesla

Programming Basics

Getting Started with Java, C#, and Python
1. Auflage 2021
ISBN: 978-1-4842-7285-5
Verlag: Apress

Getting Started with Java, C#, and Python

Buch, Englisch, 171 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 289 g

ISBN: 978-1-4842-7285-5
Verlag: Apress


Explore the basics of the three most popular programming languages: C#, Java, and Python and see what it's like to function in today's world from the perspective of a programmer. This book's uses is highly practical approach with numerous code listings aimed at bringing generations together through the intricacies of technology. 
You'll learn how understanding the basics of coding benefits non-programmers working with software developers. Those in the gaming/media industry will also benefit from understanding a programmer's point of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science.What You'll Learn
  • Think and read code-listings like a programmer
  • Gain a basic working proficiency in three popular programming languages
  • Communicate more efficiently with programmers of all experience levels in a work-based environment
  • Review advanced OOP concepts such as exceptions and error handling
  • Set up your programming environments for Windows, MacOS, and Linux

Who This Book Is ForThose looking to discover programming, including beginners in all fields, and professionals looking to understand how code works.

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Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1. Why kids love to code (and you will too)

  • Motivation for and the benefits of programming
  • The basic hardware components of a computer

Chapter 2. What is programming? (and what does it take)

  • Basic programming concepts explained with some specifics for C#, Java, and Python
  • What an integrated development environment (IDE) refers to
  • The gist of variables, variable manipulation, and flow control logic

Chapter 3. Setting up your programming environments for Windows, MacOS, and Linux

Chapter 4. Object-Oriented Programming (OOP)

  • The object-oriented programming paradigm explained in detail
  • The basics of UML

Chapter 5. File Operations, Multithreading, and Other Wonders of Java

  • Small tutorials for the language demonstrating the more advanced mechanics of the language

Chapter 6. And now for something completely different: Python

  • More Python techniques (file operations etc.)

Chapter 7. C#: A jack of most programming tasks

  • Deploying C# for desktop, online, and mobile platforms

Chapter 8. Advanced OOP Techniques

  • Advanced OOP concepts: exceptions, error handling, etc.
Chapter 9. Unified Modeling Language (UML)
  • Detailed techniques (class relationships and multiplicity, etc.)
  • Software tools for modeling in UML


Robert Ciesla is an author and filmmaker from Helsinki, Finland. He is also a freelance-programmer working mostly in the indie game scene. He is the author of Encryption for Organizations and Individuals (2020), Game Development with Ren'Py (2019) and Mostly Codeless Game Development (2017).



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