Getting Started with Java, C#, and Python
Buch, Englisch, 171 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 289 g
ISBN: 978-1-4842-7285-5
Verlag: Apress
You'll learn how understanding the basics of coding benefits non-programmers working with software developers. Those in the gaming/media industry will also benefit from understanding a programmer's point of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science.What You'll Learn
- Think and read code-listings like a programmer
- Gain a basic working proficiency in three popular programming languages
- Communicate more efficiently with programmers of all experience levels in a work-based environment
- Review advanced OOP concepts such as exceptions and error handling
- Set up your programming environments for Windows, MacOS, and Linux
Who This Book Is ForThose looking to discover programming, including beginners in all fields, and professionals looking to understand how code works.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Angewandte Informatik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein
Weitere Infos & Material
Chapter 1. Why kids love to code (and you will too)
- Motivation for and the benefits of programming
- The basic hardware components of a computer
Chapter 2. What is programming? (and what does it take)
- Basic programming concepts explained with some specifics for C#, Java, and Python
- What an integrated development environment (IDE) refers to
- The gist of variables, variable manipulation, and flow control logic
Chapter 3. Setting up your programming environments for Windows, MacOS, and Linux
Chapter 4. Object-Oriented Programming (OOP)
- The object-oriented programming paradigm explained in detail
- The basics of UML
Chapter 5. File Operations, Multithreading, and Other Wonders of Java
- Small tutorials for the language demonstrating the more advanced mechanics of the language
Chapter 6. And now for something completely different: Python
- More Python techniques (file operations etc.)
Chapter 7. C#: A jack of most programming tasks
- Deploying C# for desktop, online, and mobile platforms
Chapter 8. Advanced OOP Techniques
- Advanced OOP concepts: exceptions, error handling, etc.
- Detailed techniques (class relationships and multiplicity, etc.)
- Software tools for modeling in UML




