A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
Buch, Englisch, 406 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 800 g
ISBN: 978-1-4842-7932-8
Verlag: Apress
What You Will Learn
- Understand how to develop Immersive VR experiences
- Create a VR simulator to test your project
- Generate advanced Spatial UI that you can interact with physically using your hands
Who This Book Is For?Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Introduction.- Chapter 2: A New Reality Through Virtual Reality.- Chapter 3: Setting Up Your Project for VR Development.- Chapter 4: Importing VRTK Version 4 Tilia Packages.- Chapter 5: Setting Up VRTKs Camera Rigs.- Chapter 6: Setting Up Interactors and Virtual Hands.- Chapter 7: Configuring Interactor Functionality and Setting Up Velocity Trackers.- Chapter 8: Interactable Game Objects.- Chapter 9: Moving Around the Virtual World - Teleportation.- Chapter 10: Seamless Locomotion.- Chapter 11: Arm Swinging Movement.- Chapter 12: Setting Up a Pseudo-Body.- Chapter 13: Climbing in VR.- Chapter 14: Movement Amplifier.- Chapter 15: Distance Grabbing.- Chapter 16: Snap Zones.- Chapter 17: Creating Spatial 3D User Interface Game Objects.- Chapter 18: Using Unity's UI Controls with VRTK.- Chapter 19: Angular Drives.- Chapter 20: Linear Drives.- Chapter 21: Tips, Tricks, and Recipes.- Chapter 22: Mini-Game.