Buch, Englisch, 304 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 579 g
Computer Programming as Art
Buch, Englisch, 304 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 579 g
ISBN: 978-1-032-60606-4
Verlag: Chapman and Hall/CRC
This book gives students and experienced programmers a way to see coding as an art and themselves as artists whose personal views, experiences, and ways of thinking can make their programs better for themselves and their users.
This book shows in a good-humored and sympathetic way how the artistic and practical sides of programming are the same, delving into the methods of coding, the history of art, and the ways in which artists and audiences interact and benefit each other.
Not confined to a single language or style of coding, this book provides a widely applicable framework for people to learn what languages and styles work best for them at present and as the field evolves. It can be used as a classroom text or for personal study and enrichment.
Zielgruppe
Undergraduate Core
Autoren/Hrsg.
Fachgebiete
- Geisteswissenschaften Kunst Kunstformen, Kunsthandwerk Installations-, Aktions-, Computer- und Videokunst
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Informatik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Algorithmen & Datenstrukturen
Weitere Infos & Material
Section I: Everything Humans Do Is Art. 1. All Art Everywhere since Time Began. 2. What Programming Does Best. 3. User as Audience. 4. Programmer as Artist. 5. The Five Programming Actions as Techniques. 6. Languages as Materials. Section II: Too Much Information. 7. Information Theory. 8. Human Perception and Measurement. 9. Data as Information at a Distance. 10. Data Structures as Architecture and Furniture for Data. 11. Functions and Objects. 12. Interfaces: Creating Shapes, Flows, and Empty Spaces. 13. Practice, Experimentation, and Playing with Possibility. 14. Artworks and Human Needs. 15. Combining Coding with Other Arts. Section III: Foreground: Artist’s Life. 16. What Is Needed?. 17. What Do You Enjoy Making?. 18. Working Alone. 19. Working with Others. 20. Clients and Audiences. 21. Support Network. 22. Making Money. 23. Intellectual Property. 24. Art as Life.