Harteveld / Sutherland / Meijer | Simulation and Gaming for Social Impact | Buch | 978-3-031-37170-7 | sack.de

Buch, Englisch, 229 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 371 g

Reihe: Lecture Notes in Computer Science

Harteveld / Sutherland / Meijer

Simulation and Gaming for Social Impact

53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers
1. Auflage 2023
ISBN: 978-3-031-37170-7
Verlag: Springer International Publishing

53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers

Buch, Englisch, 229 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 371 g

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-37170-7
Verlag: Springer International Publishing


This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022.
The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named:education and training; resilience and sustainability; health; and social justice.
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Research

Weitere Infos & Material


Education and Training.- Theory-based development of an inventory for the evaluation of simulation game lectures.- Exploring the use of immersive virtual reality games in a formal school environment.- Learning effects and acceptance in business games: A systematic literature review.- About dinosaurs in laboratories - Evaluation of the serious game Cards for Biosafety.- Design consideration of an educational video game through the lens of the metalanguage.- Resilience and Sustainability.- Quantitative analysis of conflict-of-interest structures in the consensus building process.- Feedback on a “territory-responsive” participatory simulation on coastal flooding risk applied to two case studies in France.- Simulation games on sustainability – A comparative study.- Stop work: Serious games as intervention method to enhance safety behavior.- Gaming simulation design to learn best mix of power sources.- Health.- Reducept VR: The importance of a design rationale for the immersiveness of a virtual reality game to support chronic pain treatment effectively.- How playfulness can enable greater understanding of game-based adult mental health interventions.- Measuring the interaction of conflict-minimizing and goal-seeking motor imperatives in autism spectrum disorder.- Resto Quest – A serious game on the restorative effects of immersive virtual environments.- Social Justice.- A moderated mediation analysis of meaningfulness and positive intergroup outcomes through game-based interactive storytelling.



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