Hegron / Arnaldi | Computer Animation and Simulation '98 | Buch | 978-3-211-83257-8 | sack.de

Buch, Englisch, 126 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 224 g

Reihe: Eurographics

Hegron / Arnaldi

Computer Animation and Simulation '98

Proceedings of the Eurographics Workshop in Lisbon, Portugal, August 31 - September 1, 1998
Softcover Nachdruck of the original 1. Auflage 1999
ISBN: 978-3-211-83257-8
Verlag: Springer Vienna

Proceedings of the Eurographics Workshop in Lisbon, Portugal, August 31 - September 1, 1998

Buch, Englisch, 126 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 224 g

Reihe: Eurographics

ISBN: 978-3-211-83257-8
Verlag: Springer Vienna


The 9th Eurographics workshop on Animation and Simulation was held on Au­ gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by Bruno Arnaldi (IRISA Rennes, France) and Gerard Hegron (Ecole des Mines de Nantes, France). The local organizer Mario Rui Gomes (INESC Lisbon, Por­ tugal) notably contributed to provide a harmonious environment. The main theme of this seventh workshop was centered on Virtual Reality versus Anima­ tion and Simulation: from real time animation/simulation to physical perception of virtual environments. About twenty participants attended the workshop, rep­ resenting eight countries: France, Spain, Austria, Switzerland, Ireland, Portugal, Germany and USA. The Program Committee selected eight papers among sub­ mitted papers. Thirteen minutes of presentation and fifteen minutes discussion time per paper was also planned; this approach succeeded in creating a stimu­ lating exchange atmosphere during the two days. Four sessions have been organized: Applications: in this session, two papers were presented, the first one deals with the use of simulation in natural desasters prevention while the second one concerns dynamic light sources for radiosity environments natural simulation: the first paper of this session presents works on real time behavioral simulation from psychological studies, the second one deals with identification of motion for living beeing. Interaction: the first paper presents a method for interactively animate solid using displacement contraints and the second paper presents the modeling of objects for interactive virtual human tasks.

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Zielgruppe


Research

Weitere Infos & Material


Simulating Landslides for Natural Disaster Prevention.- A Dynamic Light Sources Algorithm for Radiosity Environments.- From Psychological and Real-Time Interaction Requirements to Behavioural Simulation.- Identification of Motion Models for Living Beings.- Interactive Solid Animation Using Linearized Displacement Constraints.- Modeling Objects for Interaction Tasks.- Assisted Articulation of Closed Polygonal Models.- STIGMA: a 4-dimensional Modeller for Animation.



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