Buch, Englisch, 171 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 289 g
Computer-Human Interaction Research and Applications
1. Auflage 2023
ISBN: 978-3-031-41961-4
Verlag: Springer Nature Switzerland
5th International Conference, CHIRA 2021, Virtual Event, October 28-29, 2021, and 6th International Conference, CHIRA 2022, Valletta, Malta, October 27-28, 2022, Revised Selected Papers
Buch, Englisch, 171 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 289 g
Reihe: Communications in Computer and Information Science
ISBN: 978-3-031-41961-4
Verlag: Springer Nature Switzerland
The 8 full papers presented in this book were carefully reviewed and selected from 48 submissions for CHIRA 2021 and 37 submissions for CHIRA 2022. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including user-centered interaction design patterns, user experience design, multimedia and multimodal Interaction, interaction design modelling, haptic and tangible devices, accessible and adaptive interaction, user behaviour analysis, user experience evaluation, modelling human factors, mobile computer-human interaction, machine learning, information retrieval, human-centered AI and design and evaluation.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Computerkommunikation & -vernetzung
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Angewandte Informatik
Weitere Infos & Material
Music Tangible User Interfaces and Vulnerable Users: State of the Art and Experimentation.- Mitigating the Spread of Misinformation Through Design.- Insights from the Uncanny Valley: Gender(Sex) Differences in Avatar Realism and Uncanniness Perceptions.- Improving Public Engagement with Ethical Complexities of Assistive Robots.- Realistic Pedestrian Behaviour in the CARLA Simulator Using VR and Mocap.- Design, Implementation, and Early Experimentation of a Music Tangible User Interface for Elderly People Rehabilitation.- An Extended Study of Search User Interface Design Focused on Hofstede's Cultural Dimensions.- survAIval: Survival Analysis with the Eyes of AI.