Keane / Bottino / Lewin | Towards a Collaborative Society Through Creative Learning | Buch | 978-3-031-43392-4 | sack.de

Buch, Englisch, Band 685, 699 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 1232 g

Reihe: IFIP Advances in Information and Communication Technology

Keane / Bottino / Lewin

Towards a Collaborative Society Through Creative Learning

IFIP World Conference on Computers in Education, WCCE 2022, Hiroshima, Japan, August 20¿24, 2022, Revised Selected Papers

Buch, Englisch, Band 685, 699 Seiten, HC runder Rücken kaschiert, Format (B × H): 160 mm x 241 mm, Gewicht: 1232 g

Reihe: IFIP Advances in Information and Communication Technology

ISBN: 978-3-031-43392-4
Verlag: Springer Nature Switzerland


This book contains the revised selected, refereed papers from the IFIP World Conference on Computers in Education on Towards a Collaborative Society through Creative Learning, WCCE 2022, Hiroshima, Japan, August 20-24, 2022.



A total of 61 papers (54 full papers and 7 short papers) were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows: Digital Education and Computing in Schools, Digital Education and Computing in Higher Education, National Policies and Plans for Digital Competence.
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Research

Weitere Infos & Material


Digital Education in Schools.- Digital Education in the Post-Covid Era: Challenges and Opportunities to Explore. - A Study of Measurement of Mentoring Activities Using Text Mining Technology.- Development Plan and Trial of Japanese Language e-Learning System Focusing on Content and Language Integrated Learning (CLIL) Suitable for Digital Education.- STEM Programs at Primary School: Teachers Views and Concerns about Teaching “Digital Technologies”.- Fostering Students’ Resilience. Analyses Towards Factors of Individual Resilience in the Computer and Information Literacy Domain.- A Workshop of a Digital Kamishibai System for Children and Analysis of Children’s Works.- ELSI (Ethical, Legal, and Social Issues) Education on Digital Technologies: In the Field of Elementary and Secondary Education.- EdTech as an Empowering Tool: Designing Digital Learning Environments to Extend the Action Space for Learning and Foster Digital Agency.- Educational Support to Develop Socially Disadvantaged Young People’s Digital Skills and Competencies: The Contribution of Collaborative Relationships Toward Young People’s Empowerment.- Development and Evaluation of a Field Environment Digest System for Agricultural Education.- Predictive Evaluation of Artificial Intelligence Functionalities of Software: A Study of Apps for Children's Learning of English Pronunciation.- Computing in Schools.- Curriculum Development and Practice of Application Creation Incorporating AI Functions; Learning During After-School Hours.- Assessing Engagement of Students with Intellectual Disabilities in Educational Robotics Activities.- Arguing for a Quantum Computing Curriculum: Lessons from Australian Schools.- Characterization of Knowledge Transactions in Design-Based Research Workshops.- Developing Gender-Neutral Programming Materials: A Case Study of Children in Lower Grades of Primary School.- The Impact of Tolerance for Ambiguity on Algorithmic Problem Solving in Computer Science Lessons.- Symbiotic Approach of Mathematical and Computational Thinking.- What Students Can Learn About Artificial Intelligence – Recommendations for K-12 Computing Education.- What Students Can Learn About Artificial Intelligence – Recommendations for K-12 Computing Education.- What Students Can Learn About Artificial Intelligence – Recommendations for K-12 Computing Education.- Robotics in Primary Education: A Lexical Analysis of Teacher's Resources Across Robots.- Introducing Artificial Intelligence Literacy in Schools: A Review of Competence Areas, Pedagogical Approaches, Contexts and Formats.- What Type of Leaf is It? - AI in Primary Social and Science Education.- Levels of Control in Primary Robotics.- Digital Education in Higher Education.- How ICT Tools Support a Course Centered on International Collaboration Classes.- Multiple Platform Problems in Online Teaching of Informatics in General Education Faced by Part-time Faculty Members.- Design and Effectiveness of Video Interview in a MOOC.- Tracking Epistemic Interactions from Online Game-Based Learning.- Distance Learning in Sports: Collaborative Learning in Ice Hockey Acquisition Processes.- Instructional Methodologies for Lifelong Learning Applied to a Sage Pastel First-Year Module.- Enhanced Online Academic Success and Self-Regulation Through Learning Analytics Dashboards.- Analysis of Facial Expressions for the Estimation of Concentration on Online Lectures.- Development of Education Curriculum in the Data Science Area for a Liberal Arts University.- Educational Data Mining in Prediction of Students’ Learning Performance: A Scoping Review.- Using a Cloud-Based Video Platform for Pre-Service Teachers’ Reflection.- Using a Cloud-based Video Platform for Pre-Service Teachers’ Reflection.- Awarenedd Support with Mutual Stimulation among People to Enrich Group Discussion in AIR-VAS.- Foundations of Computer Science in General Teacher Education - Findings and Experiences from a Blended-Learning Course.- Digital Innovation in Assessment during Lockdown: Perspectives of Higher Education Teachers in Portugal.- The Role of Technology in Communities of Learning Collaboration and Support.- Trends of Checklist Survey of Computer Operational Skills for First-Year Students: Over the Past Four Years.- A Conceptual Framework for Automatic Generation of Examinations using Machine Learning Algorithms in Learning Management Systems.- Developing Informatics Modules for Teachers of All Subjects Based on Professional Activities.- Informatics for Teachers of All Subjects: A Balancing Act between Conceptual Knowledge and Applications.- A System to Realize Time- and Location-Independent Teaching and Learning Among Learners Through Sharing Learning-Articles.- Computing in Higher Education.- Evaluation of a System for Generating Programming Problems Using Form Services.- Evaluation of a Data Structure Viewer for Educational Practice.- Automated Reporting of Code Quality Issues in Student Submissions.- Improvement of Fill-in-the-blank Questions for Object-Oriented Programming Education.- Cycles in State Transition as Trial-and-Errors in Solving Programming Exercises.- Web Application Development Achievement: Clarifying the Relationship Between Visual GUI Design and Textual Programming.- Improving a Model-Based Software Engineering Capstone Course.- A Feasibility Study on Learning of Object-Oriented Programming Based on Fairy Tales.- A Feasibility Study on Learning of Object-Oriented Programming Based on Fairy Tales.- IDE Interactions of Novices Transitioning Between Programming Environments.- Mitigating Accidental Code Plagiarism in a Programming Course through Code Referencing.- National Policies and Plans for Digital Competence.- Senior Computing Subjects Taught Across Australian States and Territories.- Implications for Computer Science Curricula in Primary School: A Comparative Study of Sequences in England, South Korea, and New Zealand.- Where is Technology in the ‘Golden Thread’ of Teacher Professional Development?.- Understanding the Stakeholder Perspectives on Assessing Educators' Digital Competence.- National Policies and Services for Digital Competence Advancement in Estonia.- Digital Technologies for Learning, Teaching and Assessment: Tackling the Perennial Problem of Policy and Practice.


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