Buch, Englisch, 216 Seiten, Book, Format (B × H): 148 mm x 210 mm, Gewicht: 316 g
Reihe: Research
Using Head-Mounted Devices for Planning and Training
Buch, Englisch, 216 Seiten, Book, Format (B × H): 148 mm x 210 mm, Gewicht: 316 g
Reihe: Research
ISBN: 978-3-658-34703-1
Verlag: Springer
The introduction of consumer-level head-mounted devices (HMDs) has led to a major drop in the application costs of virtual reality (VR), making the technology available for a wide range of users. To understand if VR HMDs can be used for planning and training in the context of manual order picking, this thesis provides the results of a large-scale randomized controlled study in which order picking has been compared between a virtual and a real environment. The results imply that VR HMDs can indeed be used by manufacturers and warehouse operators in a rack planning process if the reduction of searching times or the perceived workload is in focus. Additionally, the findings enable the use of VR HMDs for scientific research on human-centred rack design. Finally, the thesis highlights the usability of VR HMDs for training manual order picking activities.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Einzel- und Großhandel
- Wirtschaftswissenschaften Betriebswirtschaft Bereichsspezifisches Management Einkauf, Logistik, Supply-Chain-Management
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Wirtschaftswissenschaften Betriebswirtschaft Betriebswirtschaft: Theorie & Allgemeines
Weitere Infos & Material
1 Introduction.- 2 Theoretical background: The use of virtual reality head-mounted devices for planning and training in the context of manual order picking.- 3 Systematic literature review of previous studies that use virtual reality head-mounted devices for simulating manual activities.- 4 Experimental design for evaluating the usability of virtual reality for planning and training in the context of manual order picking and execution of the study.- 5 Results of the comparison between virtual and real order picking.- 6 Analysis of learning curves in virtual and real order picking.- 7 Conclusion.