Kristjan | We Deserve Better Villains | Buch | 978-0-367-18479-7 | www.sack.de

Buch, Englisch, 254 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 395 g

Kristjan

We Deserve Better Villains

A Video Game Design Survival Guide
1. Auflage 2019
ISBN: 978-0-367-18479-7
Verlag: CRC Press

A Video Game Design Survival Guide

Buch, Englisch, 254 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 395 g

ISBN: 978-0-367-18479-7
Verlag: CRC Press


We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer.

Key Features

- Accessible enough for novices, insightful enough for veteran game designers

- Allows readers of at any level of video game knowledge to connect with the struggle of making a video game

- Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills

Kristjan We Deserve Better Villains jetzt bestellen!

Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Ch 1 Preparation; Ch 2 Blue Sky; Ch 3 Pre-Production; Ch 4Production; Ch 5 Alpha; Ch 6 Beta; Ch 7 Final; Ch 8 Post-Release; Ch 9 LIVE; Ch 10 Wrap


Jai Kristjan is a veteran of video game development with over fifteen years of experience in the video game industry from tiny companies to large corporations on games from handheld to AAA console titles across more generations than he cares to remember. He has worked in positions in Quality Assurance, Localization, Production, Project Management and most importantly Game Design. On a regular basis he can be found working in Vancouver Canada as an Onion Knight for the games that truly inspire him.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.