Create Industry-Standard Visual Effects from Scratch
Buch, Englisch, 383 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 750 g
ISBN: 978-1-4842-7856-7
Verlag: Apress
You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.
This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production.
At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production.
What You Will Learn
- Understand the basic physics behind effect creation
- Create 3D visual effects scenes from scratch
- Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya
Who This Book Is ForBeginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Introduction to Visual Effects (VFX).- Chapter 2: History of Visual Effects.- Chapter 3: Industrial Applications of VFX.- Chapter 4: Introduction to FX in Maya.- Chapter 5: Working with n-Particle FX.- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers.- Chapter 7: Maya Rigid and Soft Body Systems.- Chapter 8: Working with Maya Fluids.- Chapter 9: Magical FX Using Maya.- Chapter 10: Playing with Maya nCloth.- Chapter 11: Maya Hair FX Simulation.- Chapter 12: Bifrost Simulation.- Chapter 13: Procedural Animation FX and Live Action Integration.