Buch, Englisch, 296 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 453 g
A TTRPG Approach to Storytelling
Buch, Englisch, 296 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 453 g
ISBN: 978-1-032-88516-2
Verlag: Taylor & Francis Ltd
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game player, I’m amazed at people’s ability to tell stories on the spot. Both the players and the game master are creating worlds in their minds and playing out the events, using improv, in real-time. Being an author and screenwriter, I know how difficult it is to create consistent and well-constructed characters, themes, and conflicts. I believe that storytellers looking to level up in the classroom, their hobby, or career could learn a lot from games like Dungeons & Dragons, Pathfinder, and others. This book seeks to give people the tools and language to create and master their worlds and characters, using TTRPG mechanics and rulesets as foundational elements. This book will contain insights and interviews from some of today’s most respected game masters, players, actual play actors, and we’ll also hear from some of the people behind the scenes responsible for creating these games, and how they view worldbuilding and storytelling for their audiences.
Zielgruppe
Professional Reference and Professional Training
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Fernsehdrehbücher
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmdrehbücher
Weitere Infos & Material
1. Chapter One - What Is A TTRPG?, 2. Chapter Two - Story, 3. Chapter Three - World Building, 4. Chapter Four - Characters, 5. Chapter Five – Actual Plays, Table Reads, and Next Steps (the Business), 6. Chapter Six - Finishing, 7. Chapter Seven - Dealing with Writer’s Block, 8. Chapter Eight - Tabletop Tools to Make Your Stories Come to Life, 9. Chapter Nine - Television Screenwriting and TTRPGs, 10. Chapter Ten - Short and Feature Films, 11. Chapter Eleven - Writing for Genre, 12. Chapter Twelve - Breaking the Rules, 13. Chapter Thirteen - Fade Out, 14. Chapter Fourteen - Contributors