Designing for Learning
Buch, Englisch, 285 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 452 g
ISBN: 978-3-031-18140-5
Verlag: Springer International Publishing
Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1.Introduction.- Section One.- 2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science.- 3. A Postdigital Examination of AR and VR in the Classroom.- 4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality?.- 5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning.- 6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 – 10.- Section2.- 7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom.- 8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities.- 9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms.- 10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at IthacaCollege.- 11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education.- Section 3.- 12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study.- 13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments.- 14. Interactive Storytelling through Immersive Design.- 15.A Classroom Model for VR Integration and Creative Lesson Design.- 16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities.- Index.