Luaran / Sardi / Aziz Envisioning the Future of Online Learning
1. Auflage 2016
ISBN: 978-981-10-0954-9
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
Selected Papers from the International Conference on e-Learning 2015
E-Book, Englisch, 476 Seiten, eBook
ISBN: 978-981-10-0954-9
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
1 iPad-agogy: Expanding or Limiting Pedagogical Skills?.- 2 Understanding Teacher Educators' Belief and Use of Information and Communication Technologies in Teacher Training Institute.- 3 Employing Websites in Language Learning for Tourism Purpose among Arabic Learners at the MARA Poly-Tech College (KPTM).- 4 The Nature of Student Group Online Interactions in Learning ICT Education.- 5 Designing a Collaborative Malaysian-Vietnamese Online Writing Project: A Design-Based Research.- 6 Assessing User Needs Analysis for Inter-School Social Information Sharing Portal.- 7 Feel-It: An Intelligent Secondary School Physics Q&A System.- 8 Conceptualizing Data Driven Decision Support Component in Academic Information Management System.- 9 Inter-School Information Sharing Activities through Cloud Services: User Willingess and Less Favored Areas.- 10 An Interactive Approach of an E-Tajweed Yaasin System.- 11 An Empirical Study: Learning Programming using eLearning.- 12 A Case Study in developing the ICT skills for a group of Mixed Abilities and Mixed Aged Learners at ITEP in Dubai-UAE and Possible Future RFID Implementations.- 13 A Study of Students' Interaction in Edmodo Social Networking Platform.- 14 An Analysis of Organizational Dimension as Predictor to the Intention to use of e-Training System among Senior School Administrators.- 15 Interactive Visual Art Education Pedagogical Module: Typography in Visual Communication.- 16 MOOC at Universiti Sains Malaysia: Factors impacting the teaching and learning outcomes of TITAS Course.- 17 Measuring the effectiveness of courseware content using learning theory for a Programming subject.- 18 Blended Learning Mode: An Analysis of the Practices among UiTM Pahang Lecturers.- 19 Students' perceptions of Blended learning and achievement.- 20 Identification of Social Presence for E-learning: An Initial Multiphase Activities for Requirements Engineering.- 21 Peridontal Risk Assessment Application for the Usage in Dental Clinic.- 22 Students' perceptions of New Web 2.0 Tools' Usage in Classroom Instruction.- 23 Utilising Twitter for promoting Active Learning in Teaching and Learning.- 24 Towards envisioning the future of learning in Malaysia: Development of a Malaysia MOOC based on the Iterative ADDIE Model.- 25 Google Forms for Students' and Teachers' Self Reflection Practices.- 26 Visual Thinking Courseware (VTC): Enhancing critical thinking skills among spatial learners.- 27 Investigating the usefulness of Blended Learning: A Case of UiTM Negeri Sembilan.- 28 Mobile Learning, Effective Integration of New Technologies into Existing Models.- 29 Technology factors that drive Students' knowledge sharing ability in Online Discussion Interface: The Conceptual Model.- 30 Measuring User's Usage Intentions on e-Learning Portal.- 31 Providing a Mobile Service for Academics and Professionals: Need Analysis for the Development of Mobile App Glossary of Terms in Islamic Banking and Finance.- 32 Smoking Cessation: Learning through App Development.- 33 A comparative study of Single Maker Based and Multiple Touch Functions for Visualizing Engineering Contents.- 34 Interactive Prophet's Storybook using Augmented Reality.- 35 Blazing a trail for Global Access Asia.- 36 E-learning perception and language proficiency among selected diploma and degree students in a Malaysian University.- 37 Mobile phone app insights: L-Listen, I-Interact, R-Reflect, A-Act (LIRA).- 38 A conceptual framework for Online Training Effectiveness in Malaysian Public Sectors.- 39 Development of a One Stop Distance Virtual Learning (DVL) Program for Diploma of Pharmacy Students during hospital attachment.- 40 Learning beyond the Walls: The role of WhatsApp groups.- 41 Creating enhancement activities using a Game Template.