Buch, Englisch, 220 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 502 g
Theory, Practice, and Research
Buch, Englisch, 220 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 502 g
ISBN: 978-1-032-67193-2
Verlag: Routledge
Bridging the gap between instructional design (ID) theory and practice in today's technology-enhanced learning environments, the book extends the current understanding of instructional science with an up-to-date perspective on emerging technologies and their affordances for teaching and learning.
Positioning ID as a systematic process informed by theoretical assumptions, empirical evidence, and pragmatic considerations, this book provides an in-depth description and reflective analysis of good practice in technology-enhanced learning and design with a tripartite framework of pedagogy, technology, and evidence. It covers well-established ID theories and models with real-life examples of their effective integration with technological innovations. The book aims to advance the understanding of ID from both pedagogical and technological perspectives to improve educational practice and theory development in the information age.
The book will be of interest to students and academics in educational technology, instructional science, and instructional design, as well as instructional designers and teachers.
Zielgruppe
Postgraduate and Professional Reference
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Unit 1: Instructional Design in the Information Age 1: What is instructional design and how is it evolving? 2: Perspectives on theories, technology, practice, and research Unit 2: Useful Theories in Learning and Instruction 3: Behaviorist views of learning and learning analytics 4: Case method to promote meaningful learning experiences 5: Inquiry-based learning and interdisciplinary teaching (PjBL, STEM, and maker) 6: Computer-supported collaborative learning: a social-constructivist approach Unit 3: Emerging Technologies for Education 7: Educational data mining 8: Multimodal learning analytics 9: Mixed reality 10: Artificial intelligence generated content (AIGC) Unit 4: Research Methods for Instructional Design and Technology 11: Quantitative methods 12: Qualitative methods 13: Design-based research Unit 5: Reflections and Future Direction 14: Essential competencies for instructional design practitioners and researchers 15: What have we learned in the past, and what to do in the future?