Buch, Englisch, Band 4, 388 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 616 g
Buch, Englisch, Band 4, 388 Seiten, Previously published in hardcover, Format (B × H): 155 mm x 235 mm, Gewicht: 616 g
Reihe: Texts in Computational Science and Engineering
ISBN: 978-3-642-43002-2
Verlag: Springer
This book is for readers with backgrounds in science engineering who have experience in computer programming but who lack training in software engineering. It teaches object-oriented design patterns in a real-world context, which is relevant to computational science. Coverage is centered around a case study in software development in e-science using the Java™ programming language. A graphical front-end for browsing and visualizing scientific waveform data is progressively refactored using important design patterns for object-oriented software and the final product is ready for porting onto the Grid.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Naturwissenschaften Physik Thermodynamik Plasmaphysik
- Mathematik | Informatik EDV | Informatik Informatik
- Mathematik | Informatik EDV | Informatik Betriebssysteme Windows Betriebssysteme
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering Objektorientierte Softwareentwicklung
- Technische Wissenschaften Technik Allgemein Mathematik für Ingenieure
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Wissenschaft & Technologie
- Technische Wissenschaften Technik Allgemein Computeranwendungen in der Technik
- Naturwissenschaften Physik Quantenphysik Hochenergiephysik
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computer-Aided Design (CAD)
Weitere Infos & Material
Construction of a Waveform Browser.- e-Science and EScope.- A Java Client for MDSplus.- Graphical User Interfaces Using Swing.- Waveform Graphics.- Interactive Graphics Using Mouse Events.- Navigating the Database.- Refactoring EScope with Design Patterns.- Object-Oriented Analysis and Design.- First Facades.- Adapter.- The Template Pattern.- Decorator.- Patterns at Work: Multiple Waves.- Patterns at Work: Multiple Graphs.- Observer.- Proxy.- State.- Factory Patterns.- Chain of Responsibility.- Design Patterns and Threads.- Postscript.