McCall | Gaming the Past | Buch | 978-0-415-88759-5 | sack.de

Buch, Englisch, 204 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 408 g

McCall

Gaming the Past

Using Video Games to Teach Secondary History
1. Auflage 2011
ISBN: 978-0-415-88759-5
Verlag: Taylor & Francis Ltd

Using Video Games to Teach Secondary History

Buch, Englisch, 204 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 408 g

ISBN: 978-0-415-88759-5
Verlag: Taylor & Francis Ltd


Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes.

As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include:

Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games.

Selecting simulation games that are aligned to curricular goals

Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations

Planning lessons and implementing instructional strategies

Identifying and avoiding common pitfalls

Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media

Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

McCall Gaming the Past jetzt bestellen!

Weitere Infos & Material


1. Why Play Historical Simulation Games: Making the Case to Administrators, Parents, Colleagues, and Students

2. What Makes a Valid Simulation Game?

3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content

4. Instructional Strategies

5. Putting it all together: Learning Exercises, Assessments, and Sample Lesson Plans


McCall, Jeremiah
Jeremiah McCall, Ph.D, teaches secondary history at Cincinnati Country Day School. He has been involved in the study and use of simulation games in history education for nearly a decade and is a frequent presenter on the topic at teaching conferences including Education Arcade and Games and Learning Society.

Jeremiah McCall, Ph.D, teaches secondary history at Cincinnati Country Day School. He has been involved in the study and use of simulation games in history education for nearly a decade and is a frequent presenter on the topic at teaching conferences including Education Arcade and Games and Learning Society.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.