McCarter / White | Leadership in Chaordic Organizations | Buch | 978-1-4200-7417-8 | sack.de

Buch, Englisch, 311 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 646 g

Reihe: Complex and Enterprise Systems Engineering

McCarter / White

Leadership in Chaordic Organizations


1. Auflage 2012
ISBN: 978-1-4200-7417-8
Verlag: Auerbach Publications

Buch, Englisch, 311 Seiten, Format (B × H): 161 mm x 240 mm, Gewicht: 646 g

Reihe: Complex and Enterprise Systems Engineering

ISBN: 978-1-4200-7417-8
Verlag: Auerbach Publications


Supplying a clear vision of how to build high-performance teams, Leadership in Chaordic Organizations presents methods for improving operations through the application of complex systems engineering principles and psychological counseling techniques. Ideal for systems engineers, organizational managers, coaches, and psychologists, it addresses the fundamental issue of the human condition in systems development.

The book considers the dynamic variables inherent in the human condition and how they impact group dynamics. Helping you to demystify complex system behaviors, it details an approach to leadership that integrates elements of neurobiology, systems engineering, complexity science, philosophy, and evolutionary and social psychology. It defines complexity and its impact on the organization and also explains how conflict can actually be constructive in group settings. Sharing helpful tips on how to build trust in today’s environment, the book also:

- Describes how the human condition affects group dynamics

- Lays out current problems and outlines workable solutions

- Shares a new vision of high-performance teams

- Illuminates theory with applications

Illustrating what teams and collaborative groups look like in a decentralized environment, the text introduces a highly effective group communications process invented by Richard Knowles—describing its use in designing 3D Immersive Learning Environments that enable complex emergence in dynamic interactive simulations. It also discusses complex human systems (Wicked Problems) and the potential of multi-user virtual environments to provide the transformative vision needed to fully engage all employees in your drive to make your organization more effective, efficient, and sustainable.

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Zielgruppe


Systems engineers, managers in scientific and non-scientific environments, managers in industrial and non-profit organizations, organizational development specialists, organizational coaches, and counseling psychologists. Academic researchers in and teachers of complexity theory, complex systems, and complex systems engineering. Architects and designers of 3D immersive learning environments/virtual worlds, teachers and trainers using 3D immersive learning environments/virtual worlds, cultural trainers, group facilitators. Military simulations and training designers, State Department simulation designers, and Enterprise leadership development programs.

Weitere Infos & Material


Definition of Complexity and Its Impact on Organizations; B. E. White
Definition of Complexity Complex System Behaviors Surprising Emergence Evolves on Its Own as a Whole Acts Robustly Thrives on Diversity Many Factors at Play Stimulates Different Perspectives Ever Changing Informs the Observer Performs Openly Internal and External Relationships Are Key Self-Organized Sensitive to Small Effects Exhibits Tight and Loose Couplings Complex Systems Engineering Principles Bring Humility Follow Holism Achieve Balance Utilize Trans-Disciplines Embrace POET (Political, Operational, Economic, and Technical) Aspects Nurture Discussions Pursue Opportunities Formulate Heuristics Foster Trust Create an Interactive Environment Stimulate Self-Organization Seek Simple Elements Enforce Layered Architecture Human Behavior
Impact on Organizations Overarching Fragility Concern Recognize That Complex Systems Can Do Better than We Can

The Nature of Being Human; B. G. McCarter
Mind and the Brain: An Overview
Basics of the Brain
Mind, Body, and Environment Interaction
The Mind and Emergence
Images and Knowledge: What Is Reality?
Innate Dispositions for Survival
Beyond the Non-Conscious
Emotions
Reason and Decision Making
Synopsis

How to Build Trust; B. E. White and B. G. McCarter
Perspectives on Trust World Politics, Religions, and Fear Biases of Individuals, Groups, and Organizations Learning in Organizations Storytelling Perceptions of Reality and Power Applying Laws of Power and Getting Inside
Types of Trust Persistent Trust How Your Emotions May Affect Your Trust Interpersonal Trust When Not Face to Face Trust and Inter-Reality Systems Trust in Mental Health Trusting with Limited Interpersonal Contact
Implications for Leadership
Recapitulation

Collective Group Dynamics: A New View of High-Performance Teams; B. E. White
Introduction
Characteristics of Traditional Teams Enneagram©  


Beverly Gay McCarter is an award-winning architect of immersive virtual environments whose company, Human Mosaic Systems (www.HumanMosiacSystems.com), is located in Cary, North Carolina (Research Triangle Park). She received her MS degree in counseling psychology and human systems from Florida State University and her MFA in studio art from the Memphis College of Art. She is also certified in the areas of facilitating self-organizing systems for complex environments (the Center for Self-Organizing Leadership) and the design and architecture of virtual worlds (University of Washington).

While working as an independent contractor at the National Defense University in Washington, DC, she instructed faculty and Pentagon leadership in the navigation and use of virtual worlds, in addition to coordinating and executing the efforts of the Federal Consortium for Virtual Worlds to bring the federal government into virtual worlds. McCarter is an architect/designer of 3D immersive virtual environments focusing on the psychology of the avatar and virtual worlds, the inherent complex dynamics involved, as well as the impact of the aesthetics of 3D immersive environments on complex human systems. She has advised the Pentagon virtual simulation teams, a solution provider for Linden Labs’ Second Life virtual world, and currently works in a variety of other immersive virtual platforms. As a facilitator, McCarter has worked with the Smithsonian Institution in Washington, DC, among others, facilitating group discussions untangling the "wicked problems" of social interactions that overwhelm today’s organizational structures.
McCarter is an award-winning artist, focusing on human dynamics and the inherent effects of complexity and the edge-of-chaos on human consciousness. Her work emphasizes the ability to "see" multiple perspectives and the complexity of who we are, and our relationships with others.

Through the integration of these areas of expertise, McCarter designs powerful immersive environments that enable self-organization and collaboration as well as a deeper understanding about one’s own perspectives or views of reality and those of others. She architects environments that understand the underlying complex human dynamics and help facilitate the building of relationships, bonding, and greater understanding, all of which help individuals collaborate as they make decisions in complex, ever-changing environments.
A sample of videos that expand more on McCarter’s work can be found at the following link: http://www.humanmosaicsystems.com/page1.php.
Relevant publications and presentations by McCarter include:

- Lowell F. Christy, Jr., and Beverly G. McCarter. "Why Whole Systems Thinking Is Moving Beyond Engineering Backwaters." George Washington University. Research Program in Social and Organizational Learning. Washington, DC. January 29, 2008

- B. G. McCarter, "Federal Virtual World Challenge: Description, Results and Discussion," Federal Consortium for Virtual Worlds, Washington, DC, May 16, 2012.

- B. G. McCarter, "Immersive Intelligence and 3D Data Visualization," Federal Consortium for Virtual Worlds, Washington, DC, May 16, 2012.

- B. G. McCarter, "Narrative Structures, Wicked Problems, and MUVEs," East Coast Gaming Conference, Raleigh, NC, April 25–26, 2012.

- B. G. McCarter, "Federal Virtual World Challenge: Winner Demonstrations," GameTech Users’ Conference, Orlando, FL, March 28–30, 2012.

- B. G. McCarter. "Designing and Facilitating for Living Human Systems: Wicked Problems and MUVEs." Second Life Community Convention. Oakland, CA. August 14, 2011.

- B. G. McCarter. "Walking across Government Silos: The Power of Virtual Worlds." FISSEA. Washington, DC. March 25, 2010.

- B. G. McCarter. "Center for Naval Intelligence: Virtual World Overview." Center for Naval Intelligence.



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