Buch, Englisch, 174 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 363 g
Reihe: Palgrave Games in Context
Buch, Englisch, 174 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 363 g
Reihe: Palgrave Games in Context
ISBN: 978-3-030-29126-6
Verlag: Springer International Publishing
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Ethnologie | Volkskunde Ethnologie Kultur- und Sozialethnologie: Allgemeines
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften
- Sozialwissenschaften Ethnologie | Volkskunde Ethnologie Ethnographie
Weitere Infos & Material
1. Introduction.- 2. Entering Imagined Worlds through Enchanted Rationalization.- 3. A Life Well Played: How the Past Shapes our Experience of Worlds.- 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds.- 5. Responsibly and Accurately: Dwelling in Imagined Worlds.- 6. Journey's End.




