Buch, Englisch, 318 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 558 g
Story, Space and Experience
Buch, Englisch, 318 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 558 g
Reihe: Palgrave Studies in Screenwriting
ISBN: 978-3-031-54099-8
Verlag: Springer Nature Switzerland
This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: An Introduction to Screenwriting for Virtual Reality
Kath Dooley & Alex Munt
Part 1: Storytelling Fundamentals and Audience
Chapter 2: Shifting Diegetic Boundaries
Ole Christoffer Haga
Chapter 3: Cinematic Virtual Reality: Towards an Optics of ‘Eco Screenwriting’
Alex Munt
Chapter 4: The Nature of Narration in Cinematic Virtual Reality
Simon Weaving
Chapter 5: Towards Immersography: Considerations for an Integrated Understanding of Immersive Narrative Experiences
María Cecilia Reyes
Part 2: Screen Development for VR: New Collaborative Models, Writing Practices and Technological Drivers
Chapter 6: Writing as design: The Future of Houses, a transformative single-player VR experience
Kath Dooley
Chapter 7: The Diagrammatic screenplay: Strategies to address the challenges of writing an interactive, Mixed Reality (MR) experience
Bettina Frankham
Chapter 8: A Case Study of VR Story Development: Fire Escape (2019)
Kath Dooley
Chapter 9: Expanded Experience: an ‘artist-bricoleur’ approach to writing VR in contemporary art
Guy Lobwein
Daniel McKewen
Part 3: Diverse Stories and the Viewer as Witness
Chapter 10: Writing the Virtual: Diverse Modes of Development in CVR
Soudhamini
Chapter 11: A Net of Invisible Things: The VR development practices of Lynette Wallworth in Collisions and Awavena
Rachel Landers
Chapter 12: Virtual Catharsis: Decoding Empathy in Refugee Narratives
Wessam Elmeligi
Mona Khattab
Chapter 13: Screenwriting for Virtual Reality: Future directions
Kath Dooley & Alex Munt




