Munt / Dooley | Screenwriting for Virtual Reality | Buch | 978-3-031-54099-8 | www.sack.de

Buch, Englisch, 318 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 558 g

Reihe: Palgrave Studies in Screenwriting

Munt / Dooley

Screenwriting for Virtual Reality

Story, Space and Experience
1. Auflage 2024
ISBN: 978-3-031-54099-8
Verlag: Springer Nature Switzerland

Story, Space and Experience

Buch, Englisch, 318 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 558 g

Reihe: Palgrave Studies in Screenwriting

ISBN: 978-3-031-54099-8
Verlag: Springer Nature Switzerland


This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.

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Autoren/Hrsg.


Weitere Infos & Material


Chapter 1: An Introduction to Screenwriting for Virtual Reality

Kath Dooley & Alex Munt

Part 1: Storytelling Fundamentals and Audience

Chapter 2: Shifting Diegetic Boundaries

Ole Christoffer Haga

Chapter 3: Cinematic Virtual Reality: Towards an Optics of ‘Eco Screenwriting’
Alex Munt

Chapter 4: The Nature of Narration in Cinematic Virtual Reality

Simon Weaving

Chapter 5:  Towards Immersography: Considerations for an Integrated Understanding of Immersive Narrative Experiences

María Cecilia Reyes

Part 2:  Screen Development for VR: New Collaborative Models, Writing Practices and Technological Drivers

Chapter 6: Writing as design: The Future of Houses, a transformative single-player VR experience

Kath Dooley

Chapter 7: The Diagrammatic screenplay: Strategies to address the challenges of writing an interactive, Mixed Reality (MR) experience
Bettina Frankham

Chapter 8: A Case Study of VR Story Development: Fire Escape (2019)

Kath Dooley

Chapter 9: Expanded Experience: an ‘artist-bricoleur’ approach to writing VR in contemporary art

Guy Lobwein

Daniel McKewen

Part 3:  Diverse Stories and the Viewer as Witness

Chapter 10:  Writing the Virtual: Diverse Modes of Development in CVR

Soudhamini

Chapter 11: A Net of Invisible Things: The VR development practices of Lynette Wallworth in Collisions and Awavena

Rachel Landers

Chapter 12: Virtual Catharsis: Decoding Empathy in Refugee Narratives

Wessam Elmeligi

Mona Khattab

Chapter 13: Screenwriting for Virtual Reality: Future directions
Kath Dooley & Alex Munt


Kath Dooley is a practitioner/academic based at the University of South Australia. Her work as writer/director has screened at the Busan International Short Film Festival and FIVARS, Toronto. She is author of Cinematic Virtual Reality: A Critical Study of 21st Century Approaches and Practices (Palgrave Macmillan, 2021). Her research interests include screen production methodology for traditional and immersive media, screenwriting, women’s screen practice and diversity in the screen industries.

Alex Munt is a screenwriter and director. He is based in the School of Communication, Faculty of Arts and Social Sciences at the University of Technology Sydney. His films have screened at the Sydney Film Festival and SXSW and been distributed worldwide. His research interests include independent film, artists’ moving image, VR and spatialised media.



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