E-Book, Englisch, 549 Seiten, eBook
Nhan Mastering ARKit
1. Auflage 2022
ISBN: 978-1-4842-7836-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Apple’s Augmented Reality App Development Platform
E-Book, Englisch, 549 Seiten, eBook
ISBN: 978-1-4842-7836-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.
You’ll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you’ll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.
By the end of the book, you’ll have the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality platforms.
What You'll Learn
- Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
- Understand the business models that support augmented reality
- Incorporate surface detection, computer vision, and body motion capture in your apps
Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Mastering ARKitChapter 1: FoundationWhy Augmented Reality?Why ARKit?Introduction to ARKit: Under the Hood (includes matrixes)Graphics Frameworks for ARKitSession Lifecycles and Tracking QualityDesigning an Augmented Reality ExperienceAugmented Reality Experience Prototyping Chapter 2: Building with ARKit and SceneKitBuilding Your First ARKit App with SceneKitUnderstanding and Implementing 3D ObjectsDetecting Horizontal Planes and Adding 3D Objects with SceneKitUnderstanding Physics by Launching a RocketshipLight Estimation with Ambient Intensity and Color TemperatureWorking with 2D Image RecognitionSaving and Restoring World-mapping Data to Create a Persistence AR ExperienceWorking with Real Time Vision/Core ML (Using Hand Gestures to Control a Robot Chapter 3: AR Content CreationCreating 3D AssetsCreating Immersive Audio Experiences Chapter 4: Building with ARKit and SpriteKitWorking with SpriteKit and ARKit Chapter 5: Building with ARKit, RealityKit and RealityComposerBuilding Shared ExperiencesFace TrackingReality Composer: Creating AR Content Chapter 6: Tracking, Detection, Scanning, and CaptureSimultaneously Integrate Face-Tracking and World TrackingObject ScanningObject DetectionBody Motion CapturePeople Occlusion Chapter 7: AdvancedCreate System Wide Accessible AR Content: Quick Look with USDZAdvancing Quick Look with custom logic integrations.Working with SwiftUI and ARKitRecord Augmented Reality Experiences with ReplayKit




