Nhan | Mastering ARKit | E-Book | www.sack.de
E-Book

E-Book, Englisch, 549 Seiten, eBook

Nhan Mastering ARKit

Apple’s Augmented Reality App Development Platform
1. Auflage 2022
ISBN: 978-1-4842-7836-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark

Apple’s Augmented Reality App Development Platform

E-Book, Englisch, 549 Seiten, eBook

ISBN: 978-1-4842-7836-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark



Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality  apps specific to each chapter’s topic.
You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer.     
You’ll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you’ll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer.    
By the end of the book, you’ll have the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality platforms.  
What You'll Learn
  • Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer
  • Understand the business models that support augmented reality
  • Incorporate surface detection, computer vision, and body motion capture in your apps

Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.
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Professional/practitioner


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Weitere Infos & Material


Mastering ARKitChapter 1: FoundationWhy Augmented Reality?Why ARKit?Introduction to ARKit: Under the Hood (includes matrixes)Graphics Frameworks for ARKitSession Lifecycles and Tracking QualityDesigning an Augmented Reality ExperienceAugmented Reality Experience Prototyping Chapter 2: Building with ARKit and SceneKitBuilding Your First ARKit App with SceneKitUnderstanding and Implementing 3D ObjectsDetecting Horizontal Planes and Adding 3D Objects with SceneKitUnderstanding Physics by Launching a RocketshipLight Estimation with Ambient Intensity and Color TemperatureWorking with 2D Image RecognitionSaving and Restoring World-mapping Data to Create a Persistence AR ExperienceWorking with Real Time Vision/Core ML (Using Hand Gestures to Control a Robot Chapter 3: AR Content CreationCreating 3D AssetsCreating Immersive Audio Experiences Chapter 4: Building with ARKit and SpriteKitWorking with SpriteKit and ARKit Chapter 5: Building with ARKit, RealityKit and RealityComposerBuilding Shared ExperiencesFace TrackingReality Composer: Creating AR Content Chapter 6: Tracking, Detection, Scanning, and CaptureSimultaneously Integrate Face-Tracking and World TrackingObject ScanningObject DetectionBody Motion CapturePeople Occlusion Chapter 7: AdvancedCreate System Wide Accessible AR Content: Quick Look with USDZAdvancing Quick Look with custom logic integrations.Working with SwiftUI and ARKitRecord Augmented Reality Experiences with ReplayKit


Jayven Nhan has worked with the biggest international and national enterprises in health care, financial banking, and entertainment streaming industries. He has published books and over 30 App Store apps. Jayven is an Apple scholar who contributes his best work to passion, fitness training, and nutrition. Passion makes problem-solving an enjoyment. Outside of coding, you may find him listening to audiobooks and podcasts, reading, or learning from YouTube videos.



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