Palmer / Williamson | Virtual Reality Blueprints | E-Book | www.sack.de
E-Book

E-Book, Englisch, 250 Seiten

Palmer / Williamson Virtual Reality Blueprints

Create compelling VR experiences for mobile and desktop
1. Auflage 2018
ISBN: 978-1-78646-503-0
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Create compelling VR experiences for mobile and desktop

E-Book, Englisch, 250 Seiten

ISBN: 978-1-78646-503-0
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



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Weitere Infos & Material


Table of Contents - The Past, Present and Future of VR
- Building a Solar System for Google Cardboard
- Building an Image Gallery System for the Gear VR
- Adding User Interactions to the Virtual Gallery Project
- Fighting Zombies on the Oculus Rift
- Scripting Zombies for the Oculus Rift
- Carnival Midway Games Part 1
- Carnival Midway Games Part 2
- Appendix 1
- Appendix 2


Palmer Charles:
Charles Palmer is a faculty member and administrator at Harrisburg University of Science and Technology, a STEM-focused, private, four-year comprehensive university dedicated to ensuring institutional access for underrepresented students and linking learning and research to practical outcomes. As the Executive Director of the Center for Advanced Entertainment and Learning Technologies, Professor Palmer oversees the design and development of ventures in new and emerging technologies, serves as Program Lead for the undergraduate Interactive Media program, is an adviser to the Learning Technology Masters of Science program, coordinates a high school video game academy, and mentors university students on research projects in the fields of augmented/virtual reality, mobile computing, web application development, digital media and interactive games. As a technologist and public speaker, Charles uses virtual reality, 3d printing, gamification, interactive storytelling, social media and simulations to discuss how training and performance can be improved with the inclusion of the latest technological advances. Professor Palmer is also a co-author of the recently released “Alternate Reality Games: Gamification for Performance” available from CRC Press and Amazon.Williamson John:
John Williamson has worked in VR since 1995. As a producer/designer, he has shipped over three dozen games (America's Army, Hawken, SAW, and Spec Ops) in nearly every genre (RTS, FPS, Arcade, Simulation, Survival Horror) on nearly every platform (iOS, Android, Wii, Playstation, Xbox, web, PC, and VR). He is also an award-winning filmmaker and has taught game design at DigiPen and Harrisburg University. Now, he works in VR, creating immersive training for a wide range of high-consequence trainers for the US Air Force, Army, and NASA



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